
Grove · Native: AutumnMurmurmancer
Some mancers believe that merely guiding the Mycelium is not enough — its protection must come first. Viewing outsiders as a constant threat, they weave their frustration into their magic, making their spells wildly unpredictable and dangerously volatile.
§ Statistics
Combat profile
vs. roster maximum
- Damage
- 18–18
- Action pts
- 1
- Morale
- 0 [-5…5]
- Luck
- 0 [-5…5]
§ Cost
Recruitment
- Gold
- 990
§ Abilities
Active abilities
Shroomsong
Once per battle, spends all Focus Charges to restore the hero’s mana: 8 for each Focus Charge spent.
Echoes of the Murmurwoods
Allows the hero to use the Spellbook again this round. Removes any effects that prevent its use.
§ Alternative attacks
Secondary attack modes
Melee Attack
Performs an alternative Melee attack.
§ Passives
Always-on traits
Long Reach
passiveHas an attack that targets the hex directly behind an adjacent hex. It doesn’t provoke counterattacks and doesn’t move the attacker next to their target.
Mushroom Magic
passiveReduces the mana cost of the hero’s spells by 2. This effect does not stack; only the strongest one is active.
Power of Murmurs
passiveIncreases the level of the hero’s spells by 1. This effect does not stack.
§ Attack patterns
Hits these hexes
Accent hex is the targeted tile; red hexes take damage, with fill intensity tracking the multiplier; the dashed hex with a dot is the attacker. Ranged attacks push the attacker back with a dashed connector; an ∞ marker on the line means the engine resolves the actual distance at attack time. Self-cast abilities stamp the attacker dot directly on the targeted tile. Cells that deviate from the 100% baseline carry a label — ¼ / ½ / ¾ for partial hits, ×N for empowered ones.
Default attack
range
Any range
single
Counter attack
melee
single
Shroomsong
cast
single buff
§ Lineage
Upgrade path
Each base unit branches into two upgrade paths — switch any time in-game, and each stack can pick a different one.



