Faun Archer
Tier 1 nature badge Grove · Native: Autumn

Faun Archer

In the dense forest of the Murmurwoods, silence reigns; long‑range weaponry that doesn’t startle the inhabitants dominates. The fauns understand this well, using bows to hunt for food — and to deal with unwelcome visitors. It is strongly advised to be their guest, not their target.

Ranged Living 3 passives
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§ Statistics

Combat profile

vs. roster maximum

Offence
4
Defence
3
Damage
4
Health
11
Speed
3
Initiative
6
Damage
3–4
Action pts
1
Morale
0 [-5…5]
Luck
0 [-3…3]

§ Cost

Recruitment

Gold
140

§ Abilities

Active abilities

§ Alternative attacks

Secondary attack modes

Melee Attack

melee alt

Performs an alternative Melee attack.

§ Passives

Always-on traits

Ranged Attack

passive

Can attack enemies at any range.

Sharpshooter

passive

Ranged attacks deal full Ranged Damage at any range.

Parry

passive

When attacked, this creature’s counterattack strikes first.

§ Attack patterns

Hits these hexes

Accent hex is the targeted tile; red hexes take damage, with fill intensity tracking the multiplier; the dashed hex with a dot is the attacker. Ranged attacks push the attacker back with a dashed connector; an ∞ marker on the line means the engine resolves the actual distance at attack time. Self-cast abilities stamp the attacker dot directly on the targeted tile. Cells that deviate from the 100% baseline carry a label — ¼ / ½ / ¾ for partial hits, ×N for empowered ones.

  • Default attack

    shoot

    Any range · −10%/hex past 4 (max −50%)

    single

  • Counter attack

    melee

    single

§ Lineage

Upgrade path

Each base unit branches into two upgrade paths — switch any time in-game, and each stack can pick a different one.

Faun Archer

Upgrade A · this unit

Faun Archer

Faun Warrior

Upgrade B

Faun Warrior