Dusk Hoplet
Tier 2 nature badge Grove · Native: Autumn

Dusk Hoplet

Whenever nature and magic intertwine, the results are always unpredictable. Closer to their firefly origins, dusk hoplets release bursts of magical energy as the Sun sets and night begins to creep in. The spectacle is nothing short of breathtaking.

Melee Magic creature 3 passives 2 abilities
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§ Statistics

Combat profile

vs. roster maximum

Offence
5
Defence
5
Damage
5
Health
18
Speed
5
Initiative
9
Damage
3–6
Action pts
1
Morale
2 [-3…3]
Luck
1 [-5…5]

§ Cost

Recruitment

Gold
200

§ Abilities

Active abilities

Leeching Hop

cast Focus 2 CD 2

Takes 2 + 1 per 6 units in the stack ] mana from enemy hero. The mana is transferred to this creature’s hero (if present).

Bloom

cast Focus 1 CD 1

Increases the hero’s Spell Power by 3 until the end of round.

§ Passives

Always-on traits

Melee Attack

passive

Can only attack adjacent enemies. Provokes counterattacks.

Flying

passive

Movement ignores obstacles and traps.

Magic Core

passive

Upon death, this creature increases the hero’s Spell Power by 1 until the end of the battle.

§ Attack patterns

Hits these hexes

Accent hex is the targeted tile; red hexes take damage, with fill intensity tracking the multiplier; the dashed hex with a dot is the attacker. Ranged attacks push the attacker back with a dashed connector; an ∞ marker on the line means the engine resolves the actual distance at attack time. Self-cast abilities stamp the attacker dot directly on the targeted tile. Cells that deviate from the 100% baseline carry a label — ¼ / ½ / ¾ for partial hits, ×N for empowered ones.

  • Default attack

    melee

    single

  • Leeching Hop

    cast

    single buff

§ Lineage

Upgrade path

Each base unit branches into two upgrade paths — switch any time in-game, and each stack can pick a different one.

Dawn Hoplet

Upgrade A

Dawn Hoplet

Dusk Hoplet

Upgrade B · this unit

Dusk Hoplet