
Grove · Native: AutumnDusk Hoplet
Whenever nature and magic intertwine, the results are always unpredictable. Closer to their firefly origins, dusk hoplets release bursts of magical energy as the Sun sets and night begins to creep in. The spectacle is nothing short of breathtaking.
§ Statistics
Combat profile
vs. roster maximum
- Damage
- 3–6
- Action pts
- 1
- Morale
- 2 [-3…3]
- Luck
- 1 [-5…5]
§ Cost
Recruitment
- Gold
- 200
§ Abilities
Active abilities
Leeching Hop
Takes [ 2 + 1 per 6 units in the stack ] mana from enemy hero. The mana is transferred to this creature’s hero (if present).
Bloom
Increases the hero’s Spell Power by 3 until the end of round.
§ Passives
Always-on traits
Melee Attack
passiveCan only attack adjacent enemies. Provokes counterattacks.
Flying
passiveMovement ignores obstacles and traps.
Magic Core
passiveUpon death, this creature increases the hero’s Spell Power by 1 until the end of the battle.
§ Attack patterns
Hits these hexes
Accent hex is the targeted tile; red hexes take damage, with fill intensity tracking the multiplier; the dashed hex with a dot is the attacker. Ranged attacks push the attacker back with a dashed connector; an ∞ marker on the line means the engine resolves the actual distance at attack time. Self-cast abilities stamp the attacker dot directly on the targeted tile. Cells that deviate from the 100% baseline carry a label — ¼ / ½ / ¾ for partial hits, ×N for empowered ones.
Default attack
melee
single
Leeching Hop
cast
single buff
§ Lineage
Upgrade path
Each base unit branches into two upgrade paths — switch any time in-game, and each stack can pick a different one.



