Dawn Hoplet
Tier 2 nature badge Grove · Native: Autumn

Dawn Hoplet

Some scholars with a keen interest in botany claim that hops are known for releasing a strong, mind‑clearing aroma at dawn. It stands to reason that these little creatures would mimic such behavior, blending both nature’s gift and their mystical influence.

Melee Magic creature 3 passives 1 ability
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§ Statistics

Combat profile

vs. roster maximum

Offence
8
Defence
3
Damage
5
Health
18
Speed
6
Initiative
6
Damage
3–6
Action pts
1
Morale
1 [-3…3]
Luck
2 [-5…5]

§ Cost

Recruitment

Gold
200

§ Abilities

Active abilities

Morning Dew

cast

Generates 1 Focus Charge(s). Once per battle.

§ Passives

Always-on traits

Melee Attack

passive

Can only attack adjacent enemies. Enemies do not counterattack.

Flying

passive

Movement ignores obstacles and traps.

Swift Strike

passive

Enemies do not counterattack.

§ Attack patterns

Hits these hexes

Accent hex is the targeted tile; red hexes take damage, with fill intensity tracking the multiplier; the dashed hex with a dot is the attacker. Ranged attacks push the attacker back with a dashed connector; an ∞ marker on the line means the engine resolves the actual distance at attack time. Self-cast abilities stamp the attacker dot directly on the targeted tile. Cells that deviate from the 100% baseline carry a label — ¼ / ½ / ¾ for partial hits, ×N for empowered ones.

  • Default attack

    melee

    single

  • Morning Dew

    cast

    single buff

§ Lineage

Upgrade path

Each base unit branches into two upgrade paths — switch any time in-game, and each stack can pick a different one.

Dawn Hoplet

Upgrade A · this unit

Dawn Hoplet

Dusk Hoplet

Upgrade B

Dusk Hoplet