Hive Might LavaMaelstrom
Maelstrom
Maelstrom
- Cost
- 2,500
- Class
- Might
- Start
- Level 15
§ Statistics
Hero profile
- Offence
- 40
- Defence
- 40
- Spell power
- 25
- Intelligence
- 25
- Morale
- 0
- Luck
- 0
- View radius
- 6
- Casts/round
- 1
- Tactics
- 3 hex
§ Level up
Primary stat odds
On every level-up the hero rolls one primary attribute by these percentages.
Lv 1–23
- Offence
- 40%
- Defence
- 40%
- Spell power
- 10%
- Intelligence
- 10%
Lv 24+
- Offence
- 25%
- Defence
- 25%
- Spell power
- 25%
- Intelligence
- 25%
§ Starting army
Roster on day one
§ Starting skills
Skill table
Expert Logistics Level 3+20% Movement points on the global map.
Available perks at rank 3
- Secret Passages

- Back to Town!

- Battle Logistics

Expert Scouting Level 3The hero gains 3 sight radius.
Available perks at rank 3
- Reconnaissance

- Visions

- Counterespionage

Expert Offense Level 3Friendly creatures’ basic attacks deal +20% Damage.
Available perks at rank 3
- Shadow Blades

- Reality Wardens

- Firmness

Expert Defense Level 3Friendly creatures take –20% Damage from basic attacks.
Available perks at rank 3
- Shields and Shells

- Wizard Contract

- Unstoppable Force

Expert Resistance Level 3Friendly creatures take –35% Magic Damage.
Available perks at rank 3
- Magic Suppression

- Time Shift

- Draining

Expert Sorcery Level 3+30% Magic Damage dealt.
Available perks at rank 3
- Piercing Spells

- High Mage

- Sticky Magic

Expert Wisdom Level 3The hero can learn up to tier‑5 spells without knowing the corresponding Magic School skill.
Available perks at rank 3
- Rhythmic Cadence

- Eagle Eye

- Stargazer

Expert Summon Avatar Level 3Grants a new battle spell. It summons an Avatar that is destroyed upon taking four hits from any source. Its Damage and Attack scale with the hero’s Spell Power (instead of their Attack).
Available perks at rank 3
- Stabilization

- Their Name is Legion

- Fields of Mana

§ Starting magics








