Lord Galthran
Lv 25 undead badge Necropolis Might Deathland

Lord Galthran

Once a wealthy elven merchant, Galthran turned his cunning into power, raising the Grimstone name from mere town to fiefdom in his mortal days. Fearing the end of this hard-won legacy after centuries of toil, he embraced undeath, becoming a vampire lord. Though his powers are still new, his influence is undeniable. Galthran refuses the Guild’s “guidance,” seeking control on his own terms. He has time, wealth, and ambition — yet one mystery remains: who gave him his vampiric blood to begin with?

Cost
2,500
Class
Might
Start
Level 25

§ Statistics

Hero profile

Offence
18
Defence
13
Spell power
9
Intelligence
9
Morale
5
Luck
0
View radius
6
Casts/round
1
Tactics
3 hex

§ Level up

Primary stat odds

On every level-up the hero rolls one primary attribute by these percentages.

Lv 1–23

Offence
45%
Defence
25%
Spell power
15%
Intelligence
15%

Lv 24+

Offence
25%
Defence
25%
Spell power
25%
Intelligence
25%

§ Starting army

Roster on day one

§ Starting skills

Skill table

  • Basic Necromancy

    After winning a battle, transforms 10% of the strongest enemy stack into friendly Undead of the same tier. This requires Necromantic Energy, which stores up to 1000 and refills each week or when the hero has no stack of that tier in their army.

  • Expert Luck
    Expert Luck Level 3

    The hero gains 3 Luck.

    Available perks at rank 3

    • Lucky Hit
      Lucky Hit
    • Lightning Strikes Twice
      Lightning Strikes Twice
    • Lucky Day
      Lucky Day
  • Expert Defense

    Friendly creatures take –25% Damage from basic attacks.

    Available perks at rank 3

    • Shields and Shells
      Shields and Shells
    • Wizard Contract
      Wizard Contract
    • Unstoppable Force
      Unstoppable Force
  • Expert Resistance

    Friendly creatures take –35% Magic Damage.

    Available perks at rank 3

    • Magic Suppression
      Magic Suppression
    • Time Shift
      Time Shift
    • Draining
      Draining
  • Expert Arcane Magic

    The hero can learn tier‑5 Arcane spells, and can learn Arcane spells unlocked in the Observatory, without visiting a Mage Guild. Arcane spells gain +1 level(s).

    Available perks at rank 3

    • Arcane Teachings
      Arcane Teachings
    • Mana Flex
      Mana Flex
    • Scholar Synergy: Doreath
      Scholar Synergy: Doreath
  • Expert Primal Magic

    The hero can learn tier‑5 Primal spells, and can learn Primal spells unlocked in the Observatory, without visiting a Mage Guild. Primal spells gain +1 level(s).

    Available perks at rank 3

    • Primal Teachings
      Primal Teachings
    • Chaos Reigns
      Chaos Reigns
    • Scholar Synergy: Hksmilla
      Scholar Synergy: Hksmilla