Bulwark
Lv 15 undead badge Necropolis Might Deathland

Bulwark

Bulwark was created through an ancient, forbidden ritual — melting the town’s walls together with its human defenders to withstand a minotaur raid. A grim response to brutal times. Tireless and single‑minded, it doesn’t quite remember what it protects — only that it must. Its unwavering nature and imposing presence make it an ideal leader for necromantic armies.

Cost
2,500
Class
Might
Start
Level 15

§ Statistics

Hero profile

Offence
5
Defence
9
Spell power
1
Intelligence
1
Morale
0
Luck
0
View radius
6
Casts/round
1
Tactics
3 hex

§ Level up

Primary stat odds

On every level-up the hero rolls one primary attribute by these percentages.

Lv 1–23

Offence
45%
Defence
25%
Spell power
15%
Intelligence
15%

Lv 24+

Offence
25%
Defence
25%
Spell power
25%
Intelligence
25%

§ Starting army

Roster on day one

§ Starting skills

Skill table

  • Expert Necromancy

    After winning a battle, transforms 20% of the strongest enemy stack into friendly Undead of the same tier. This requires Necromantic Energy, which stores up to 1500 and refills each week or when the hero has no stack of that tier in their army.

    Available perks at rank 3

    • Soul Reaper
      Soul Reaper
    • Eternal Service
      Eternal Service
    • Fields of the Dead
      Fields of the Dead
  • Expert Primal Magic

    The hero can learn tier‑5 Primal spells, and can learn Primal spells unlocked in the Observatory, without visiting a Mage Guild. Primal spells gain +1 level(s).

    Available perks at rank 3

    • Primal Teachings
      Primal Teachings
    • Chaos Reigns
      Chaos Reigns
    • Scholar Synergy: Hksmilla
      Scholar Synergy: Hksmilla
  • Expert Defense

    Friendly creatures take –25% Damage from basic attacks.

    Available perks at rank 3

    • Shields and Shells
      Shields and Shells
    • Wizard Contract
      Wizard Contract
    • Unstoppable Force
      Unstoppable Force
  • Expert Resistance

    Friendly creatures take –35% Magic Damage.

    Available perks at rank 3

    • Magic Suppression
      Magic Suppression
    • Time Shift
      Time Shift
    • Draining
      Draining
  • Expert Recruitment

    +4 to tier‑1, +3 to tier‑2, and +2 to tier‑3 creature growth in all your cities.

    Available perks at rank 3

    • Relocation
      Relocation
    • Strenuous Training
      Strenuous Training
    • Mentors
      Mentors
  • Basic Scouting

    The hero gains 1 sight radius.