Marl
Lv 15 undead badge Necropolis Might Deathland

Marl

Marl is a simple zombie raised by Funerella to do physical work. However, the body he was raised from had remained in the soil for too long, a piece of the Murmurwood lodged within. As a result, there’s a bond between him and the earth, the latter gently listening to the him and guiding him like an echo — be it by turning into a swamp beneath his enemies or into a smooth path before his feet. While not too smart and a bit irrational, he is a diligent and loyal servant of the tempestuous Funerella.

Cost
2,500
Class
Might
Start
Level 15

§ Statistics

Hero profile

Offence
11
Defence
3
Spell power
1
Intelligence
1
Morale
0
Luck
0
View radius
6
Casts/round
1
Tactics
3 hex

§ Level up

Primary stat odds

On every level-up the hero rolls one primary attribute by these percentages.

Lv 1–23

Offence
45%
Defence
25%
Spell power
15%
Intelligence
15%

Lv 24+

Offence
25%
Defence
25%
Spell power
25%
Intelligence
25%

§ Starting army

Roster on day one

§ Starting skills

Skill table

  • Expert Necromancy

    After winning a battle, transforms 20% of the strongest enemy stack into friendly Undead of the same tier. This requires Necromantic Energy, which stores up to 1500 and refills each week or when the hero has no stack of that tier in their army.

    Available perks at rank 3

    • Soul Reaper
      Soul Reaper
    • Eternal Service
      Eternal Service
    • Fields of the Dead
      Fields of the Dead
  • Expert Nightshade Magic

    The hero can learn tier‑5 Nightshade spells, and can learn Nightshade spells unlocked in the Observatory, without visiting a Mage Guild. Nightshade spells gain +1 level(s).

    Available perks at rank 3

    • Nightshade Teachings
      Nightshade Teachings
    • Hour of the Wolf
      Hour of the Wolf
    • Scholar Synergy: Naira
      Scholar Synergy: Naira
  • Expert Offense

    Friendly creatures’ basic attacks deal +25% Damage.

    Available perks at rank 3

    • Shadow Blades
      Shadow Blades
    • Reality Wardens
      Reality Wardens
    • Firmness
      Firmness
  • Expert Luck
    Expert Luck Level 3

    The hero gains 3 Luck.

    Available perks at rank 3

    • Lucky Hit
      Lucky Hit
    • Lightning Strikes Twice
      Lightning Strikes Twice
    • Lucky Day
      Lucky Day
  • Expert Recruitment

    +4 to tier‑1, +3 to tier‑2, and +2 to tier‑3 creature growth in all your cities.

    Available perks at rank 3

    • Relocation
      Relocation
    • Strenuous Training
      Strenuous Training
    • Mentors
      Mentors
  • Basic Logistics

    +10% Movement points on the global map.