Hive Magic LavaBathym, Duke of Jewels
Bathym, Duke of Jewels
Bathym, Duke of Jewels
- Cost
- 2,500
- Class
- Magic
- Start
- Level 15
§ Statistics
Hero profile
- Offence
- 3
- Defence
- 2
- Spell power
- 10
- Intelligence
- 9
- Morale
- 0
- Luck
- 0
- View radius
- 6
- Casts/round
- 1
- Tactics
- 3 hex
§ Level up
Primary stat odds
On every level-up the hero rolls one primary attribute by these percentages.
Lv 1–23
- Offence
- 10%
- Defence
- 10%
- Spell power
- 40%
- Intelligence
- 40%
Lv 24+
- Offence
- 25%
- Defence
- 25%
- Spell power
- 25%
- Intelligence
- 25%
§ Starting army
Roster on day one
§ Starting skills
Skill table
Expert Summon Swarm Level 3Once per round, lays eggs on the battlefield. At the start of next round, they spawn a stack of Fire Larvae. The stack has 12% of the total HP of all Hive Spawns in its army, and the strength of its abilities scales with the hero’s level.
Available perks at rank 3
- Hive Power

- Hardened Shells

- Hive Flame

Expert Logistics Level 3+20% Movement points on the global map.
Available perks at rank 3
- Secret Passages

- Back to Town!

- Battle Logistics

Basic Siegecraft Level 1The catapult deals +50 Damage.
Expert Defense Level 3Friendly creatures take –25% Damage from basic attacks.
Available perks at rank 3
- Shields and Shells

- Wizard Contract

- Unstoppable Force

Expert Thaumaturgy Level 3The hero can use the Spellbook one more time per battle round, but only to cast a spell of a Magic School that hasn’t been used this round. Spells cost +50% mana for each use after the first.
Available perks at rank 3
- Thaumaturge Brilliance

- Vast Soul

- Archmage

Expert Sorcery Level 3+30% Magic Damage dealt.
Available perks at rank 3
- Piercing Spells

- High Mage

- Sticky Magic

Expert Wisdom Level 3The hero can learn up to tier‑5 spells without knowing the corresponding Magic School skill.
Available perks at rank 3
- Rhythmic Cadence

- Eagle Eye

- Stargazer

§ Starting magics












