
Grove · Native: AutumnEnergy Phoenix
As phoenixes age, the heat around them intensifies. In time, they grow cautious, their flames shifting to a brilliant blue, radiating raw energy. To a scholar, they are a marvel — a sentient supernova on the brink of eruption.
§ Statistics
Combat profile
vs. roster maximum
- Damage
- 45–65
- Action pts
- 1
- Morale
- 0 [-3…3]
- Luck
- 0 [-3…3]
§ Cost
Recruitment
- Gold
- 4,700
- crystals
- 2
§ Abilities
Active abilities
Awaken: Fire II
Increase this creature’s Speed and Initiative by 2 and HP by 25 and grants it maximum Damage. Allows the use of other abilities. Once per battle; lasts until the end of battle.
Supernova
Deals [ 60 × amount of units ] Magic Damage to all enemies within two hexes of this creature. Sets all targets on fire. Burning creatures take [ 60 + 30 × amount of units ] Magic Damage at the start of their turn. This effect is stackable. Duration: 2 round(s).
§ Passives
Always-on traits
Flying
passiveMovement ignores obstacles and traps.
Melee Attack
passiveCan only attack adjacent enemies. Provokes counterattacks.
Sweeping Strike
passiveDeals Damage to the target and two adjacent hexes to its sides.
Embodiment of Fire
passiveThis creature leaves no body upon death. Immune to “Fireball,” “Firewall,” and “Armageddon.”
Eternal Flame
passiveAt the start of each turn, this creature restores 25% of HP lost since the start of battle. This can revive fallen units.
§ Attack patterns
Hits these hexes
Accent hex is the targeted tile; red hexes take damage, with fill intensity tracking the multiplier; the dashed hex with a dot is the attacker. Ranged attacks push the attacker back with a dashed connector; an ∞ marker on the line means the engine resolves the actual distance at attack time. Self-cast abilities stamp the attacker dot directly on the targeted tile. Cells that deviate from the 100% baseline carry a label — ¼ / ½ / ¾ for partial hits, ×N for empowered ones.
Default attack
melee
swipe
Awaken: Fire II
cast
single buff
Supernova
cast
swirl
§ Lineage
Upgrade path
Each base unit branches into two upgrade paths — switch any time in-game, and each stack can pick a different one.



