
Grove · Native: AutumnFlaming Phoenix
Out of all the elements, fire is the most demanding — it can bring hope as easily as it can reduce everything to ash. A blazing phoenix signals a new chick in the nest, but it also makes them fiercely territorial.
§ Statistics
Combat profile
vs. roster maximum
- Damage
- 45–65
- Action pts
- 1
- Morale
- 0 [-3…3]
- Luck
- 0 [-3…3]
§ Cost
Recruitment
- Gold
- 4,700
- crystals
- 2
§ Abilities
Active abilities
Awaken: Fire II
Increase this creature’s Speed and Initiative by 2 and HP by 25 and grants it maximum Damage. Allows the use of other abilities. Once per battle; lasts until the end of battle.
Heatwave
Dispels all negative effects from friendly creatures and all positive effects from enemies.
§ Passives
Always-on traits
Flying
passiveMovement ignores obstacles and traps.
Melee Attack
passiveCan only attack adjacent enemies. Provokes counterattacks.
Sweeping Strike
passiveDeals Damage to the target and two adjacent hexes to its sides.
Embodiment of Fire
passiveThis creature leaves no body upon death. Immune to “Fireball,” “Firewall,” and “Armageddon.”
Immortal
passiveLeaves a pile of ash upon death. At the start of the following round, [ 1 + 50% of the original units in the stack ] units are revived from that pile (no more than the original amount). Each stack can only be revived once per battle this way. The pile is destroyed upon taking Damage 3 times. Units revived this way are permanent.
§ Attack patterns
Hits these hexes
Accent hex is the targeted tile; red hexes take damage, with fill intensity tracking the multiplier; the dashed hex with a dot is the attacker. Ranged attacks push the attacker back with a dashed connector; an ∞ marker on the line means the engine resolves the actual distance at attack time. Self-cast abilities stamp the attacker dot directly on the targeted tile. Cells that deviate from the 100% baseline carry a label — ¼ / ½ / ¾ for partial hits, ×N for empowered ones.
Default attack
melee
swipe
Awaken: Fire II
cast
single buff
§ Lineage
Upgrade path
Each base unit branches into two upgrade paths — switch any time in-game, and each stack can pick a different one.



