
Grove · Native: AutumnPhoenix
Phoenixes are not native to Jadame but travelers who entered the land willingly. Nesting deep within the forest, they display remarkable intelligence. It is said that a single spark of flame is enough to bring them back to life.
§ Statistics
Combat profile
vs. roster maximum
- Damage
- 45–65
- Action pts
- 1
- Morale
- 0 [-3…3]
- Luck
- 0 [-3…3]
§ Cost
Recruitment
- Gold
- 2,800
- crystals
- 1
§ Abilities
Active abilities
Awaken: Fire I
Increases this creature’s Speed and Initiative by 2 and HP by 25 and grants it maximum Damage. Once per battle; lasts until the end of battle.
§ Passives
Always-on traits
Flying
passiveMovement ignores obstacles and traps.
Melee Attack
passiveCan only attack adjacent enemies. Provokes counterattacks.
Sweeping Strike
passiveDeals Damage to the target and two adjacent hexes to its sides.
Embodiment of Fire
passiveThis creature leaves no body upon death. Immune to “Fireball,” “Firewall,” and “Armageddon.”
§ Attack patterns
Hits these hexes
Accent hex is the targeted tile; red hexes take damage, with fill intensity tracking the multiplier; the dashed hex with a dot is the attacker. Ranged attacks push the attacker back with a dashed connector; an ∞ marker on the line means the engine resolves the actual distance at attack time. Self-cast abilities stamp the attacker dot directly on the targeted tile. Cells that deviate from the 100% baseline carry a label — ¼ / ½ / ¾ for partial hits, ×N for empowered ones.
Default attack
melee
swipe
Awaken: Fire I
cast
single buff
§ Lineage
Upgrade path
Each base unit branches into two upgrade paths — switch any time in-game, and each stack can pick a different one.



