Phoenix
Tier 7 nature badge Grove · Native: Autumn

Phoenix

Phoenixes are not native to Jadame but travelers who entered the land willingly. Nesting deep within the forest, they display remarkable intelligence. It is said that a single spark of flame is enough to bring them back to life.

Melee Embodiment 4 passives 1 ability
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§ Statistics

Combat profile

vs. roster maximum

Offence
26
Defence
24
Damage
55
Health
200
Speed
7
Initiative
14
Damage
45–65
Action pts
1
Morale
0 [-3…3]
Luck
0 [-3…3]

§ Cost

Recruitment

Gold
2,800
crystals
1

§ Abilities

Active abilities

Awaken: Fire I

cast Focus 3 CD 1

Increases this creature’s Speed and Initiative by 2 and HP by 25 and grants it maximum Damage. Once per battle; lasts until the end of battle.

§ Passives

Always-on traits

Flying

passive

Movement ignores obstacles and traps.

Melee Attack

passive

Can only attack adjacent enemies. Provokes counterattacks.

Sweeping Strike

passive

Deals Damage to the target and two adjacent hexes to its sides.

Embodiment of Fire

passive

This creature leaves no body upon death. Immune to “Fireball,” “Firewall,” and “Armageddon.”

§ Attack patterns

Hits these hexes

Accent hex is the targeted tile; red hexes take damage, with fill intensity tracking the multiplier; the dashed hex with a dot is the attacker. Ranged attacks push the attacker back with a dashed connector; an ∞ marker on the line means the engine resolves the actual distance at attack time. Self-cast abilities stamp the attacker dot directly on the targeted tile. Cells that deviate from the 100% baseline carry a label — ¼ / ½ / ¾ for partial hits, ×N for empowered ones.

  • Default attack

    melee

    swipe

  • Awaken: Fire I

    cast

    single buff

§ Lineage

Upgrade path

Each base unit branches into two upgrade paths — switch any time in-game, and each stack can pick a different one.