King‑of‑Kings
Lv 1 undead badge Necropolis Might Deathland

King‑of‑Kings

As his mind began failing through the repetition of necromantic rituals, this lich gradually formed a narcissistic personality. Calling itself the King‑of‑Kings, it drew followers who wished to be remembered, to honor the dead, or to learn from the past. Eventually, its unbounded growth caught the attention of the Necromancers Guild — who recognized its potential and made it an agent.

Cost
2,500
Class
Might
Start
Level 1

§ Statistics

Hero profile

Offence
1
Defence
2
Spell power
1
Intelligence
2
Morale
0
Luck
0
View radius
6
Casts/round
1
Tactics
3 hex

§ Level up

Primary stat odds

On every level-up the hero rolls one primary attribute by these percentages.

Lv 1–23

Offence
45%
Defence
25%
Spell power
15%
Intelligence
15%

Lv 24+

Offence
25%
Defence
25%
Spell power
25%
Intelligence
25%

§ Starting army

Roster on day one

§ Starting skills

Skill table

  • Basic Necromancy

    After winning a battle, transforms 10% of the strongest enemy stack into friendly Undead of the same tier. This requires Necromantic Energy, which stores up to 1000 and refills each week or when the hero has no stack of that tier in their army.

  • Basic Defense

    Friendly creatures take –15% Damage from basic attacks.

  • Basic Nightshade Magic

    The hero can learn tier‑5 Nightshade spells.