Necropolis Might DeathlandKing‑of‑Kings
As his mind began failing through the repetition of necromantic rituals, this lich gradually formed a narcissistic personality. Calling itself the King‑of‑Kings, it drew followers who wished to be remembered, to honor the dead, or to learn from the past. Eventually, its unbounded growth caught the attention of the Necromancers Guild — who recognized its potential and made it an agent.
- Cost
- 2,500
- Class
- Might
- Start
- Level 1
§ Statistics
Hero profile
- Offence
- 1
- Defence
- 2
- Spell power
- 1
- Intelligence
- 2
- Morale
- 0
- Luck
- 0
- View radius
- 6
- Casts/round
- 1
- Tactics
- 3 hex
§ Level up
Primary stat odds
On every level-up the hero rolls one primary attribute by these percentages.
Lv 1–23
- Offence
- 45%
- Defence
- 25%
- Spell power
- 15%
- Intelligence
- 15%
Lv 24+
- Offence
- 25%
- Defence
- 25%
- Spell power
- 25%
- Intelligence
- 25%
§ Starting army
Roster on day one
Alternate composition
§ Starting skills
Skill table
Basic Necromancy Level 1After winning a battle, transforms 10% of the strongest enemy stack into friendly Undead of the same tier. This requires Necromantic Energy, which stores up to 1000 and refills each week or when the hero has no stack of that tier in their army.
Basic Defense Level 1Friendly creatures take –15% Damage from basic attacks.
Basic Nightshade Magic Level 1The hero can learn tier‑5 Nightshade spells.
§ Starting magics







