Necropolis Magic DeathlandMilossa the Golden
Milossa was the daughter of Milos, a greedy duke obsessed with gold. After attempting to capture the legendary Mearea, he was cursed to absorb gold into his body, wracked with excruciating pain. Choosing a holy path, Milossa took pity on her dying father and transferred the curse to herself — along with his sins — before leaving. Years later, she returned, undead and transformed, doomed to weep tears of gold until every last coin of her father’s wealth had been shed from her hollow eyes.
- Cost
- 2,500
- Class
- Magic
- Start
- Level 15
§ Statistics
Hero profile
- Offence
- 1
- Defence
- 0
- Spell power
- 7
- Intelligence
- 8
- Morale
- 0
- Luck
- 0
- View radius
- 6
- Casts/round
- 1
- Tactics
- 3 hex
§ Level up
Primary stat odds
On every level-up the hero rolls one primary attribute by these percentages.
Lv 1–23
- Offence
- 45%
- Defence
- 25%
- Spell power
- 15%
- Intelligence
- 15%
Lv 24+
- Offence
- 25%
- Defence
- 25%
- Spell power
- 25%
- Intelligence
- 25%
§ Starting army
Roster on day one
§ Starting skills
Skill table
Expert Necromancy Level 3After winning a battle, transforms 20% of the strongest enemy stack into friendly Undead of the same tier. This requires Necromantic Energy, which stores up to 1500 and refills each week or when the hero has no stack of that tier in their army.
Available perks at rank 3
- Soul Reaper

- Eternal Service

- Fields of the Dead

Expert Daylight Magic Level 3The hero can learn tier‑5 Daylight spells, and can learn Daylight spells unlocked in the Observatory, without visiting a Mage Guild. Daylight spells gain +1 level(s).
Available perks at rank 3
- Daylight Teachings

- Speed of Light

- Scholar Synergy: Arina

Expert Insight Level 3The hero gains +40% more XP.
Available perks at rank 3
- Scholar of Magic

- Endless Charisma

- Perception

Expert Wisdom Level 3The hero can learn up to tier‑5 spells without knowing the corresponding Magic School skill.
Available perks at rank 3
- Rhythmic Cadence

- Eagle Eye

- Stargazer

Expert Thaumaturgy Level 3The hero can use the Spellbook one more time per battle round, but only to cast a spell of a Magic School that hasn’t been used this round. Spells cost +50% mana for each use after the first.
Available perks at rank 3
- Thaumaturge Brilliance

- Vast Soul

- Archmage

Basic Economy Level 1+500 Gold daily.
§ Starting magics









