Milossa the Golden
Lv 15 undead badge Necropolis Magic Deathland

Milossa the Golden

Milossa was the daughter of Milos, a greedy duke obsessed with gold. After attempting to capture the legendary Mearea, he was cursed to absorb gold into his body, wracked with excruciating pain. Choosing a holy path, Milossa took pity on her dying father and transferred the curse to herself — along with his sins — before leaving. Years later, she returned, undead and transformed, doomed to weep tears of gold until every last coin of her father’s wealth had been shed from her hollow eyes.

Cost
2,500
Class
Magic
Start
Level 15

§ Statistics

Hero profile

Offence
1
Defence
0
Spell power
7
Intelligence
8
Morale
0
Luck
0
View radius
6
Casts/round
1
Tactics
3 hex

§ Level up

Primary stat odds

On every level-up the hero rolls one primary attribute by these percentages.

Lv 1–23

Offence
45%
Defence
25%
Spell power
15%
Intelligence
15%

Lv 24+

Offence
25%
Defence
25%
Spell power
25%
Intelligence
25%

§ Starting army

Roster on day one

§ Starting skills

Skill table

  • Expert Necromancy

    After winning a battle, transforms 20% of the strongest enemy stack into friendly Undead of the same tier. This requires Necromantic Energy, which stores up to 1500 and refills each week or when the hero has no stack of that tier in their army.

    Available perks at rank 3

    • Soul Reaper
      Soul Reaper
    • Eternal Service
      Eternal Service
    • Fields of the Dead
      Fields of the Dead
  • Expert Daylight Magic

    The hero can learn tier‑5 Daylight spells, and can learn Daylight spells unlocked in the Observatory, without visiting a Mage Guild. Daylight spells gain +1 level(s).

    Available perks at rank 3

    • Daylight Teachings
      Daylight Teachings
    • Speed of Light
      Speed of Light
    • Scholar Synergy: Arina
      Scholar Synergy: Arina
  • Expert Insight

    The hero gains +40% more XP.

    Available perks at rank 3

    • Scholar of Magic
      Scholar of Magic
    • Endless Charisma
      Endless Charisma
    • Perception
      Perception
  • Expert Wisdom

    The hero can learn up to tier‑5 spells without knowing the corresponding Magic School skill.

    Available perks at rank 3

    • Rhythmic Cadence
      Rhythmic Cadence
    • Eagle Eye
      Eagle Eye
    • Stargazer
      Stargazer
  • Expert Thaumaturgy

    The hero can use the Spellbook one more time per battle round, but only to cast a spell of a Magic School that hasn’t been used this round. Spells cost +50% mana for each use after the first.

    Available perks at rank 3

    • Thaumaturge Brilliance
      Thaumaturge Brilliance
    • Vast Soul
      Vast Soul
    • Archmage
      Archmage
  • Basic Economy

    +500 Gold daily.