Temple Magic GrassFirst Angel
- Cost
- 2,500
- Class
- Magic
- Start
- Level 15
§ Statistics
Hero profile
- Offence
- 6
- Defence
- 5
- Spell power
- 2
- Intelligence
- 2
- Morale
- 0
- Luck
- 0
- View radius
- 6
- Casts/round
- 1
- Tactics
- 3 hex
§ Level up
Primary stat odds
On every level-up the hero rolls one primary attribute by these percentages.
Lv 1–23
- Offence
- 35%
- Defence
- 35%
- Spell power
- 10%
- Intelligence
- 20%
Lv 24+
- Offence
- 25%
- Defence
- 25%
- Spell power
- 25%
- Intelligence
- 25%
§ Starting army
Roster on day one
§ Starting skills
Skill table
Expert Righteousness Level 3All who fall in battle do so in the hero’s name! Whenever a friendly creature dies or kills an enemy, the hero’s Attack, Defense, Spell Power and Knowledge increase by 1 for four rounds. This effect is stackable.
Available perks at rank 3
- Guardian

- The Chosen One

- Strong Faith

Expert Daylight Magic Level 3The hero can learn tier‑5 Daylight spells, and can learn Daylight spells unlocked in the Observatory, without visiting a Mage Guild. Daylight spells gain +1 level(s).
Available perks at rank 3
- Daylight Teachings

- Speed of Light

- Scholar Synergy: Arina

Expert Battlecraft Level 3When a friendly creature waits on their turn, they gain +?% Attack until the end of the round. When they skip turn, they gain +?% Defense until the end of the round.
Available perks at rank 3
- Battle Focus

- Preemptive Strike

- Manacraft

Expert Luck Level 3The hero gains 3 Luck.
Available perks at rank 3
- Lucky Hit

- Lightning Strikes Twice

- Lucky Day

Expert Recruitment Level 3+4 to tier‑1, +3 to tier‑2, and +2 to tier‑3 creature growth in all your cities.
Available perks at rank 3
- Relocation

- Strenuous Training

- Mentors

Basic Logistics Level 1+10% Movement points on the global map.
§ Starting magics








