Schism Might Snow???
- Cost
- 2,500
- Class
- Might
- Start
- Level 9
§ Statistics
Hero profile
- Offence
- 6
- Defence
- 7
- Spell power
- 9
- Intelligence
- 8
- Morale
- 0
- Luck
- 0
- View radius
- 6
- Casts/round
- 1
- Tactics
- 3 hex
§ Level up
Primary stat odds
On every level-up the hero rolls one primary attribute by these percentages.
Lv 1–23
- Offence
- 25%
- Defence
- 25%
- Spell power
- 25%
- Intelligence
- 25%
Lv 24+
- Offence
- 25%
- Defence
- 25%
- Spell power
- 25%
- Intelligence
- 25%
§ Starting army
Roster on day one
§ Starting skills
Skill table
Basic Abyssal Communion Level 1After each battle victory, the hero increases their Communion level by 1 (up to a max. of 4). Each level increases the number of friendly Schism units by 3% until the end of the battle. Each morning, all heroes’ Communion level is halved.
Expert Battle Magic Level 3Friendly creatures’ Attack and Defense increase by 35% of the hero’s Spell Power and Knowledge respectively.
Available perks at rank 3
- Battle Mage’s Authority

- Mage Protector’s Authority

- Magic Time

Expert Tactics Level 3In the Tactics Phase, creatures can be placed within a 5‑line area.
Available perks at rank 3
- All for One

- Riposte Mastery

- Spellcaster Tactics

Expert Arcane Magic Level 3The hero can learn tier‑5 Arcane spells, and can learn Arcane spells unlocked in the Observatory, without visiting a Mage Guild. Arcane spells gain +1 level(s).
Available perks at rank 3
- Arcane Teachings

- Mana Flex

- Scholar Synergy: Doreath

§ Starting magics



