Necropolis Might DeathlandUndead General
Adahn awakened in Jadame with no memories of who he was. He might have been a victim of cruel experiments, a warrior who sacrificed his past, or just a necromancer’s pet zombie — he simply doesn’t know. All that remains is a haunting void where his past should be, drawing restless ghosts to his forgotten existence.
- Cost
- 2,500
- Class
- Might
- Start
- Level 5
§ Statistics
Hero profile
- Offence
- 1
- Defence
- 2
- Spell power
- 1
- Intelligence
- 2
- Morale
- 0
- Luck
- 0
- View radius
- 6
- Casts/round
- 1
- Tactics
- 3 hex
§ Level up
Primary stat odds
On every level-up the hero rolls one primary attribute by these percentages.
Lv 1–23
- Offence
- 45%
- Defence
- 25%
- Spell power
- 15%
- Intelligence
- 15%
Lv 24+
- Offence
- 25%
- Defence
- 25%
- Spell power
- 25%
- Intelligence
- 25%
§ Starting army
Roster on day one
§ Starting skills
Skill table
Advanced Necromancy Level 2After winning a battle, transforms 15% of the strongest enemy stack into friendly Undead of the same tier. This requires Necromantic Energy, which stores up to 1250 and refills each week or when the hero has no stack of that tier in their army.
Available perks at rank 2
- Gravesoil

- Soul Harvest

- Death Herald

Advanced Defense Level 2Friendly creatures take –20% Damage from basic attacks.
Available perks at rank 2
- Cover

- Hymn to the Martyrs

- As Luck Would Have It

Advanced Nightshade Magic Level 2The hero can learn tier‑5 Nightshade spells. Nightshade spells gain +1 level(s).
Available perks at rank 2
- Nightshade Time

- Chronic Weakness

- Darkest Night

§ Starting magics








