
Grove · Native: AutumnMist Qilin
Guests of the druids and elementalists in the Murmurwoods may be fortunate enough to encounter a Mist Qilin. Gentle and carefree like a drifting breeze, they serve as a reminder that Jadame will always be a land of wonders and adventure.
§ Statistics
Combat profile
vs. roster maximum
- Damage
- 27–33
- Action pts
- 1
- Morale
- 0 [-3…3]
- Luck
- 3 [-3…3]
§ Cost
Recruitment
- Gold
- 2,100
§ Abilities
Active abilities
Awaken: Air II
Increases this creature’s Speed and Initiative by 2, HP by 20 and grants it “Swift Strike.” Allows the use of other abilities. Once per battle; lasts until the end of battle.
Mist Form
This creature ignores obstacles and takes –35% Damage until the end of the round.
§ Passives
Always-on traits
Melee Attack
passiveCan only attack adjacent enemies. Provokes counterattacks.
Embodiment of Air
passiveThis creature leaves no body upon death. Immune to “Lightning Bolt” and “Chain Lightning.”
Lightning Fast
passiveThis creature is immune to all effects that restrict movement.
Scintillating Scales
passiveEnemy creatures adjacent to this creature take +30% Magic Damage. This effect does not stack.
§ Auras & field effects
Influences nearby units
Aura
qilin_aura
§ Attack patterns
Hits these hexes
Accent hex is the targeted tile; red hexes take damage, with fill intensity tracking the multiplier; the dashed hex with a dot is the attacker. Ranged attacks push the attacker back with a dashed connector; an ∞ marker on the line means the engine resolves the actual distance at attack time. Self-cast abilities stamp the attacker dot directly on the targeted tile. Cells that deviate from the 100% baseline carry a label — ¼ / ½ / ¾ for partial hits, ×N for empowered ones.
Default attack
melee
single
Awaken: Air II
cast
single buff
§ Lineage
Upgrade path
Each base unit branches into two upgrade paths — switch any time in-game, and each stack can pick a different one.



