Qilin
Tier 6 nature badge Grove · Native: Autumn

Qilin

Free and ever‑present, the element of air takes many forms — the wind that carries a child’s laughter, the gust of smoke in battle, the breeze that steals a widow’s scarf. Qilins embody all that such zephyrs represent — swift, graceful and ephemeral.

Melee Embodiment 3 passives 1 ability
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§ Statistics

Combat profile

vs. roster maximum

Offence
22
Defence
22
Damage
27
Health
135
Speed
6
Initiative
9
Damage
24–30
Action pts
1
Morale
0 [-3…3]
Luck
3 [-3…3]

§ Cost

Recruitment

Gold
1,400

§ Abilities

Active abilities

Awaken: Air I

cast Focus 3 CD 1

Increases this creature’s Speed and Initiative by 2 and HP by 20 and grants it “Swift Strike.” Once per battle; lasts until the end of battle.

§ Passives

Always-on traits

Melee Attack

passive

Can only attack adjacent enemies. Provokes counterattacks.

Embodiment of Air

passive

This creature leaves no body upon death. Immune to “Lightning Bolt” and “Chain Lightning.”

Lightning Fast

passive

This creature is immune to all effects that restrict movement.

§ Attack patterns

Hits these hexes

Accent hex is the targeted tile; red hexes take damage, with fill intensity tracking the multiplier; the dashed hex with a dot is the attacker. Ranged attacks push the attacker back with a dashed connector; an ∞ marker on the line means the engine resolves the actual distance at attack time. Self-cast abilities stamp the attacker dot directly on the targeted tile. Cells that deviate from the 100% baseline carry a label — ¼ / ½ / ¾ for partial hits, ×N for empowered ones.

  • Default attack

    melee

    single

  • Awaken: Air I

    cast

    single buff

§ Lineage

Upgrade path

Each base unit branches into two upgrade paths — switch any time in-game, and each stack can pick a different one.