
Grove · Native: AutumnQilin
Free and ever‑present, the element of air takes many forms — the wind that carries a child’s laughter, the gust of smoke in battle, the breeze that steals a widow’s scarf. Qilins embody all that such zephyrs represent — swift, graceful and ephemeral.
§ Statistics
Combat profile
vs. roster maximum
- Damage
- 24–30
- Action pts
- 1
- Morale
- 0 [-3…3]
- Luck
- 3 [-3…3]
§ Cost
Recruitment
- Gold
- 1,400
§ Abilities
Active abilities
Awaken: Air I
Increases this creature’s Speed and Initiative by 2 and HP by 20 and grants it “Swift Strike.” Once per battle; lasts until the end of battle.
§ Passives
Always-on traits
Melee Attack
passiveCan only attack adjacent enemies. Provokes counterattacks.
Embodiment of Air
passiveThis creature leaves no body upon death. Immune to “Lightning Bolt” and “Chain Lightning.”
Lightning Fast
passiveThis creature is immune to all effects that restrict movement.
§ Attack patterns
Hits these hexes
Accent hex is the targeted tile; red hexes take damage, with fill intensity tracking the multiplier; the dashed hex with a dot is the attacker. Ranged attacks push the attacker back with a dashed connector; an ∞ marker on the line means the engine resolves the actual distance at attack time. Self-cast abilities stamp the attacker dot directly on the targeted tile. Cells that deviate from the 100% baseline carry a label — ¼ / ½ / ¾ for partial hits, ×N for empowered ones.
Default attack
melee
single
Awaken: Air I
cast
single buff
§ Lineage
Upgrade path
Each base unit branches into two upgrade paths — switch any time in-game, and each stack can pick a different one.



