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Tier 7 Neutral

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Melee Dragon 5 passives 1 ability
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§ Statistics

Combat profile

vs. roster maximum

Offence
32
Defence
34
Damage
65
Health
325
Speed
9
Initiative
13
Damage
60–70
Action pts
1
Morale
0 [0…5]
Luck
0 [0…3]

§ Cost

Recruitment

Gold
5,000

§ Abilities

Active abilities

dragon_ability_1_name_upg

cast CD -1

dragon_ability_1_description

§ Passives

Always-on traits

Dragon

passive

A powerful ancient creature, often intelligent and imbued with wondrous magic. Morale range: 0 to 5. Luck range: 0 to 3. Fallen Dragons count towards the power of Necromancy reanimation after battle.

Melee Attack

passive

Can only attack adjacent enemies. Provokes counterattacks.

Flying

passive

Movement ignores obstacles and traps.

Dragonbreath Strike

passive

Deals Damage to the target and any creature on the hex directly behind it.

Magic Immunity IV

passive

Immune to tier‑4 and lower spells.

§ Attack patterns

Hits these hexes

Accent hex is the targeted tile; red hexes take damage, with fill intensity tracking the multiplier; the dashed hex with a dot is the attacker. Ranged attacks push the attacker back with a dashed connector; an ∞ marker on the line means the engine resolves the actual distance at attack time. Self-cast abilities stamp the attacker dot directly on the targeted tile. Cells that deviate from the 100% baseline carry a label — ¼ / ½ / ¾ for partial hits, ×N for empowered ones.

  • Default attack

    melee

    reach

  • dragon_ability_1_name_upg

    cast

    single buff

§ Lineage

Upgrade path

Each base unit branches into two upgrade paths — switch any time in-game, and each stack can pick a different one.

Red Dragon

Upgrade A

Red Dragon

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Upgrade B · this unit

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