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Tier 7 Neutral

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Melee Dragon 4 passives
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§ Statistics

Combat profile

vs. roster maximum

Offence
29
Defence
32
Damage
55
Health
250
Speed
7
Initiative
10
Damage
50–60
Action pts
1
Morale
0 [0…5]
Luck
0 [0…3]

§ Cost

Recruitment

Gold
3,000

§ Passives

Always-on traits

Melee Attack

passive

Can only attack adjacent enemies. Provokes counterattacks.

Flying

passive

Movement ignores obstacles and traps.

Dragonbreath Strike

passive

Deals Damage to the target and any creature on the hex directly behind it.

Magic Immunity III

passive

Immune to tier‑3 and lower spells.

§ Attack patterns

Hits these hexes

Accent hex is the targeted tile; red hexes take damage, with fill intensity tracking the multiplier; the dashed hex with a dot is the attacker. Ranged attacks push the attacker back with a dashed connector; an ∞ marker on the line means the engine resolves the actual distance at attack time. Self-cast abilities stamp the attacker dot directly on the targeted tile. Cells that deviate from the 100% baseline carry a label — ¼ / ½ / ¾ for partial hits, ×N for empowered ones.

  • Default attack

    melee

    reach

§ Lineage

Upgrade path

Each base unit branches into two upgrade paths — switch any time in-game, and each stack can pick a different one.