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§ Statistics
Combat profile
vs. roster maximum
- Damage
- 50–60
- Action pts
- 1
- Morale
- 0 [0…5]
- Luck
- 0 [0…3]
§ Cost
Recruitment
- Gold
- 3,000
§ Passives
Always-on traits
Melee Attack
passiveCan only attack adjacent enemies. Provokes counterattacks.
Flying
passiveMovement ignores obstacles and traps.
Dragonbreath Strike
passiveDeals Damage to the target and any creature on the hex directly behind it.
Magic Immunity III
passiveImmune to tier‑3 and lower spells.
§ Attack patterns
Hits these hexes
Accent hex is the targeted tile; red hexes take damage, with fill intensity tracking the multiplier; the dashed hex with a dot is the attacker. Ranged attacks push the attacker back with a dashed connector; an ∞ marker on the line means the engine resolves the actual distance at attack time. Self-cast abilities stamp the attacker dot directly on the targeted tile. Cells that deviate from the 100% baseline carry a label — ¼ / ½ / ¾ for partial hits, ×N for empowered ones.
Default attack
melee
reach
§ Lineage
Upgrade path
Each base unit branches into two upgrade paths — switch any time in-game, and each stack can pick a different one.


