Zenith
Lv 10 human badge Temple Might Grass

Zenith

Perhaps Zenith’s path would have been different if not for the peculiarities of her twin brother, Nadir. To protect him, Zenith needed influence — so she rose to become a leader of the Church. Sometimes, striving for the best version of oneself means embracing light… while also holding onto a trace of darkness.

Cost
2,500
Class
Might
Start
Level 10

§ Statistics

Hero profile

Offence
0
Defence
0
Spell power
15
Intelligence
6
Morale
0
Luck
0
View radius
6
Casts/round
1
Tactics
3 hex

§ Level up

Primary stat odds

On every level-up the hero rolls one primary attribute by these percentages.

Lv 1–23

Offence
35%
Defence
35%
Spell power
10%
Intelligence
20%

Lv 24+

Offence
25%
Defence
25%
Spell power
25%
Intelligence
25%

§ Starting army

Roster on day one

§ Starting skills

Skill table

§ Starting magics

Spellbook on day one

  • No starting magics recorded.