Lv 30
Temple Might Grass
Temple Might GrassKeandra
Keandra was always quick and clever. But during an expedition, she encountered Marl. When the ugly creature’s gaze fell on her, the ground turned to sand, wax, web — liquid beneath her feet. And her legs failed her. In that moment, she realized speed and bravery weren’t enough — she needed strength, better tools, and sturdier legs. So she became a cavalier, a jouster. And she swore never to feel helpless again.
- Cost
- 2,500
- Class
- Might
- Start
- Level 30
§ Statistics
Hero profile
- Offence
- 3
- Defence
- 3
- Spell power
- 3
- Intelligence
- 3
- Morale
- 0
- Luck
- 0
- View radius
- 6
- Casts/round
- 1
- Tactics
- 3 hex
§ Level up
Primary stat odds
On every level-up the hero rolls one primary attribute by these percentages.
Lv 1–23
- Offence
- 35%
- Defence
- 35%
- Spell power
- 10%
- Intelligence
- 20%
Lv 24+
- Offence
- 25%
- Defence
- 25%
- Spell power
- 25%
- Intelligence
- 25%
§ Starting army
Roster on day one
§ Starting skills
Skill table
- No skills recorded.
§ Starting magics
Spellbook on day one
- No starting magics recorded.


