Lv 3
Temple Might Grass
Temple Might GrassIster
“Ister” is not a name, but a fragment of one. For he himself is not a person, but a fragment of a person. A powerful mage once sought to rid himself of his body, aiming to free the spirit. The ritual succeeded — the spirit was freed. However, the body did not perish, instead rising to walk. Now, Ister wanders the world aimlessly, seeking the second half of his name... The second half of himself.
- Cost
- 2,500
- Class
- Might
- Start
- Level 3
§ Statistics
Hero profile
- Offence
- 3
- Defence
- 3
- Spell power
- 1
- Intelligence
- 1
- Morale
- 0
- Luck
- 0
- View radius
- 6
- Casts/round
- 1
- Tactics
- 3 hex
§ Level up
Primary stat odds
On every level-up the hero rolls one primary attribute by these percentages.
Lv 1–23
- Offence
- 35%
- Defence
- 35%
- Spell power
- 10%
- Intelligence
- 20%
Lv 24+
- Offence
- 25%
- Defence
- 25%
- Spell power
- 25%
- Intelligence
- 25%
§ Starting army
Roster on day one
Alternate composition
§ Starting skills
Skill table
Expert Economy Level 3+1000 Gold daily.
Available perks at rank 3
- Experimenter

- Merchant

- Antiquarian

§ Starting magics
Spellbook on day one
- No starting magics recorded.

