Lv 5
Temple Might Grass
Temple Might GrassClarissa
Clarissa is neither a warrior nor a mage. She is something far more formidable: an official. Well‑educated in magic, religion, and military affairs, her primary concern is ensuring everything follows the proper procedures. Strictly. As it should be. Yet somehow, the revenue she deposits into the city coffers always surpasses that of her equally “honest” peers. Perhaps she really is blessed.
- Cost
- 2,500
- Class
- Might
- Start
- Level 5
§ Statistics
Hero profile
- Offence
- 5
- Defence
- 5
- Spell power
- 5
- Intelligence
- 5
- Morale
- 0
- Luck
- 0
- View radius
- 6
- Casts/round
- 1
- Tactics
- 3 hex
§ Level up
Primary stat odds
On every level-up the hero rolls one primary attribute by these percentages.
Lv 1–23
- Offence
- 35%
- Defence
- 35%
- Spell power
- 10%
- Intelligence
- 20%
Lv 24+
- Offence
- 25%
- Defence
- 25%
- Spell power
- 25%
- Intelligence
- 25%
§ Starting army
Roster on day one
§ Starting skills
Skill table
- No skills recorded.
§ Starting magics
Spellbook on day one
- No starting magics recorded.



