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Tier 4 human badge Temple · Native: Grass

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”O! The Great Chalice, who watches over us, you are the remover of all diseases, the repository of peace: I bow to you. May you bless your devotees with the power to smite the faithless and the unholy.”

Ranged Living 2 passives 1 ability
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§ Statistics

Combat profile

vs. roster maximum

Offence
15
Defence
13
Damage
14
Health
35
Speed
3
Initiative
4
Damage
11–17
Action pts
1
Morale
2 [-5…5]
Luck
0 [-3…3]

§ Cost

Recruitment

Gold
400

§ Abilities

Active abilities

Exaltation

cast Focus 1 CD 1

Target friendly creature deals maximum Damage. Duration: 2 round(s).

§ Alternative attacks

Secondary attack modes

Melee Attack

melee alt

Performs an alternative Melee attack.

§ Passives

Always-on traits

Ranged Attack

passive

Can attack enemies at any range. Replaced with a weaker Melee attack if an enemy is adjacent. –50% Melee Damage. Targets 3 or more hexes away take –10% Damage per hex (up to –50%).

Anointed for Damage

passive

Whenever this creature gains a positive effect, it gains +1 Damage until the end of the battle.

§ Attack patterns

Hits these hexes

Accent hex is the targeted tile; red hexes take damage, with fill intensity tracking the multiplier; the dashed hex with a dot is the attacker. Ranged attacks push the attacker back with a dashed connector; an ∞ marker on the line means the engine resolves the actual distance at attack time. Self-cast abilities stamp the attacker dot directly on the targeted tile. Cells that deviate from the 100% baseline carry a label — ¼ / ½ / ¾ for partial hits, ×N for empowered ones.

  • Default attack

    shoot

    Any range · −10%/hex past 4 (max −50%)

    single

  • Counter attack

    melee

    single

  • Exaltation

    cast

    single buff

§ Lineage

Upgrade path

Each base unit branches into two upgrade paths — switch any time in-game, and each stack can pick a different one.

Hierophant

Upgrade A

Hierophant

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Upgrade B · this unit

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