Lv 5
Temple Might Grass
Temple Might GrassVesper
When Vesper arrived in Jadame, he joined the Church of the Sun, claiming to be a mage from the obscure Order of Lightwood. He rose to prominence by bestowing powerful blessings and enchantments, yet the inquisition remained wary of his motives. To test him, they sent him to the frontlines in the Murmurwoods, unaware that this assignment played right into his own designs. While under constant scrutiny, Vesper bides his time, pursuing hidden goals while maintaining his carefully crafted facade of a humble mage.
- Cost
- 2,500
- Class
- Might
- Start
- Level 5
§ Statistics
Hero profile
- Offence
- 5
- Defence
- 5
- Spell power
- 5
- Intelligence
- 5
- Morale
- 0
- Luck
- 0
- View radius
- 6
- Casts/round
- 1
- Tactics
- 3 hex
§ Level up
Primary stat odds
On every level-up the hero rolls one primary attribute by these percentages.
Lv 1–23
- Offence
- 35%
- Defence
- 35%
- Spell power
- 10%
- Intelligence
- 20%
Lv 24+
- Offence
- 25%
- Defence
- 25%
- Spell power
- 25%
- Intelligence
- 25%
§ Starting army
Roster on day one
Alternate composition
§ Starting skills
Skill table
- No skills recorded.
§ Starting magics
Spellbook on day one
- No starting magics recorded.


