Lv 1
Temple Might Grass
Temple Might GrassLeon Sticky‑Fingers
Leon was once the most elusive bandit, outsmarting officials and knights alike. In the end, it was the inquisition that finally caught him. Rather than be summarily executed, he was offered a deal: serve the Church, using his unmatched skills to navigate even the densest forests, and they would spare his life. Devout souls fear not death, but Leon is far from devout. So he agreed to wear the Church collar, a magical shackle that binds him. Perhaps one day it will break.
- Cost
- 2,500
- Class
- Might
- Start
- Level 1
§ Statistics
Hero profile
- Offence
- 2
- Defence
- 2
- Spell power
- 1
- Intelligence
- 1
- Morale
- 0
- Luck
- 0
- View radius
- 6
- Casts/round
- 1
- Tactics
- 3 hex
§ Level up
Primary stat odds
On every level-up the hero rolls one primary attribute by these percentages.
Lv 1–23
- Offence
- 35%
- Defence
- 35%
- Spell power
- 10%
- Intelligence
- 20%
Lv 24+
- Offence
- 25%
- Defence
- 25%
- Spell power
- 25%
- Intelligence
- 25%
§ Starting army
Roster on day one
Alternate composition
§ Starting skills
Skill table
- No skills recorded.
§ Starting magics
Spellbook on day one
- No starting magics recorded.

