John Johnson
Lv 1 human badge Temple Might Grass

John Johnson

John was just a soldier until the Ravenshore campaign, where he carried his fallen commander to safety and led a retreat. Proving himself in battle, he rose through the ranks as a general who fought alongside his men. The loyalty of his army never wavered — even against a dragon. When they slew the beast together, John was the last to believe it. He still sees himself as just a soldier, but hero or not, his greatest deeds may yet lie ahead.

Cost
2,500
Class
Might
Start
Level 1

§ Statistics

Hero profile

Offence
2
Defence
2
Spell power
1
Intelligence
1
Morale
0
Luck
0
View radius
6
Casts/round
1
Tactics
3 hex

§ Level up

Primary stat odds

On every level-up the hero rolls one primary attribute by these percentages.

Lv 1–23

Offence
35%
Defence
35%
Spell power
10%
Intelligence
20%

Lv 24+

Offence
25%
Defence
25%
Spell power
25%
Intelligence
25%

§ Starting army

Roster on day one

§ Starting skills

Skill table

  • Basic Righteousness

    All who fall in battle do so in the hero’s name! Whenever a friendly creature dies or kills an enemy, the hero’s Attack, Defense, Spell Power and Knowledge increase by 1 for two rounds. This effect is stackable.

  • Basic Defense

    Friendly creatures take –15% Damage from basic attacks.

  • Basic Scouting

    The hero gains 1 sight radius.