Lv 1
Temple Magic Grass
Temple Magic GrassZenith
- Cost
- 2,500
- Class
- Magic
- Start
- Level 1
§ Statistics
Hero profile
- Offence
- 1
- Defence
- 1
- Spell power
- 2
- Intelligence
- 3
- Morale
- 0
- Luck
- 0
- View radius
- 6
- Casts/round
- 1
- Tactics
- 3 hex
§ Level up
Primary stat odds
On every level-up the hero rolls one primary attribute by these percentages.
Lv 1–23
- Offence
- 10%
- Defence
- 20%
- Spell power
- 35%
- Intelligence
- 35%
Lv 24+
- Offence
- 25%
- Defence
- 25%
- Spell power
- 25%
- Intelligence
- 25%
§ Starting army
Roster on day one
Alternate composition
§ Starting skills
Skill table
Basic Righteousness Level 1All who fall in battle do so in the hero’s name! Whenever a friendly creature dies or kills an enemy, the hero’s Attack, Defense, Spell Power and Knowledge increase by 1 for two rounds. This effect is stackable.
Basic Wisdom Level 1The hero can learn up to tier‑3 spells without knowing the corresponding Magic School skill.
§ Starting magics



