Temple Magic GrassCavalry Captain
Since childhood, Nadir had a knack for spotting weaknesses in others and using them to his advantage. His skills could have risen him high in the Church of Sun, but Nadir had little interest in its ideals. He could have pursued magic elsewhere, but his sister, Zenith, worked hard to keep him within the Church’s protection. Out of gratitude, he stays by her side. And, in a way, he is her greatest weakness.
- Cost
- 2,500
- Class
- Magic
- Start
- Level 8
§ Statistics
Hero profile
- Offence
- 1
- Defence
- 2
- Spell power
- 4
- Intelligence
- 4
- Morale
- 0
- Luck
- 0
- View radius
- 6
- Casts/round
- 1
- Tactics
- 3 hex
§ Level up
Primary stat odds
On every level-up the hero rolls one primary attribute by these percentages.
Lv 1–23
- Offence
- 10%
- Defence
- 20%
- Spell power
- 35%
- Intelligence
- 35%
Lv 24+
- Offence
- 25%
- Defence
- 25%
- Spell power
- 25%
- Intelligence
- 25%
§ Starting army
Roster on day one
Alternate composition
§ Starting skills
Skill table
Expert Righteousness Level 3All who fall in battle do so in the hero’s name! Whenever a friendly creature dies or kills an enemy, the hero’s Attack, Defense, Spell Power and Knowledge increase by 1 for four rounds. This effect is stackable.
Available perks at rank 3
- Guardian

- The Chosen One

- Strong Faith

Expert Daylight Magic Level 3The hero can learn tier‑5 Daylight spells, and can learn Daylight spells unlocked in the Observatory, without visiting a Mage Guild. Daylight spells gain +1 level(s).
Available perks at rank 3
- Daylight Teachings

- Speed of Light

- Scholar Synergy: Arina

Expert Economy Level 3+1000 Gold daily.
Available perks at rank 3
- Experimenter

- Merchant

- Antiquarian

Expert Resistance Level 3Friendly creatures take –35% Magic Damage.
Available perks at rank 3
- Magic Suppression

- Time Shift

- Draining

§ Starting magics






