Schism Magic Snow???
- Cost
- 2,500
- Class
- Magic
- Start
- Level 12
§ Statistics
Hero profile
- Offence
- 5
- Defence
- 6
- Spell power
- 9
- Intelligence
- 8
- Morale
- 0
- Luck
- 0
- View radius
- 6
- Casts/round
- 1
- Tactics
- 3 hex
§ Level up
Primary stat odds
On every level-up the hero rolls one primary attribute by these percentages.
Lv 1–29
- Offence
- 15%
- Defence
- 15%
- Spell power
- 35%
- Intelligence
- 35%
Lv 30+
- Offence
- 25%
- Defence
- 25%
- Spell power
- 25%
- Intelligence
- 25%
§ Starting army
Roster on day one
Alternate composition
§ Starting skills
Skill table
Basic Abyssal Communion Level 1After each battle victory, the hero increases their Communion level by 1 (up to a max. of 4). Each level increases the number of friendly Schism units by 3% until the end of the battle. Each morning, all heroes’ Communion level is halved.
Expert Battle Magic Level 3Friendly creatures’ Attack and Defense increase by 35% of the hero’s Spell Power and Knowledge respectively.
Available perks at rank 3
- Battle Mage’s Authority

- Mage Protector’s Authority

- Magic Time

Expert Tactics Level 3In the Tactics Phase, creatures can be placed within a 5‑line area. If the enemy also knows “Tactics”, their area of placement reduces by 3 line(s).
Available perks at rank 3
- All for One

- Riposte Mastery

- Spellcaster Tactics

Expert Arcane Magic Level 3The hero can learn Arcane spells up to tier 5, without visiting a Mage Guild, provided they are unlocked in the Observatory. Arcane spells gain +1 level(s).
Available perks at rank 3
- Arcane Teachings

- Mana Flex

- Scholar Synergy: Doreath

Expert Summon Avatar Level 3Grants a new battle spell. It summons an Avatar that is destroyed upon taking four hits from any source. Its Damage and Attack scale with the hero’s Spell Power (instead of their Attack).
Available perks at rank 3
- Stabilization

- Their Name is Legion

- Fields of Mana

§ Starting magics
Spellbook on day one
- No starting magics recorded.

