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Lv 12 unfrozen badge Schism Magic Snow

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Cost
2,500
Class
Magic
Start
Level 12

§ Statistics

Hero profile

Offence
5
Defence
6
Spell power
9
Intelligence
8
Morale
0
Luck
0
View radius
6
Casts/round
1
Tactics
3 hex

§ Level up

Primary stat odds

On every level-up the hero rolls one primary attribute by these percentages.

Lv 1–29

Offence
15%
Defence
15%
Spell power
35%
Intelligence
35%

Lv 30+

Offence
25%
Defence
25%
Spell power
25%
Intelligence
25%

§ Starting army

Roster on day one

§ Starting skills

Skill table

  • Basic Abyssal Communion

    After each battle victory, the hero increases their Communion level by 1 (up to a max. of 4). Each level increases the number of friendly Schism units by 3% until the end of the battle. Each morning, all heroes’ Communion level is halved.

  • Expert Battle Magic

    Friendly creatures’ Attack and Defense increase by 35% of the hero’s Spell Power and Knowledge respectively.

    Available perks at rank 3

    • Battle Mage’s Authority
      Battle Mage’s Authority
    • Mage Protector’s Authority
      Mage Protector’s Authority
    • Magic Time
      Magic Time
  • Expert Tactics

    In the Tactics Phase, creatures can be placed within a 5‑line area.

    Available perks at rank 3

    • All for One
      All for One
    • Riposte Mastery
      Riposte Mastery
    • Spellcaster Tactics
      Spellcaster Tactics
  • Expert Arcane Magic

    The hero can learn tier‑5 Arcane spells, and can learn Arcane spells unlocked in the Observatory, without visiting a Mage Guild. Arcane spells gain +1 level(s).

    Available perks at rank 3

    • Arcane Teachings
      Arcane Teachings
    • Mana Flex
      Mana Flex
    • Scholar Synergy: Doreath
      Scholar Synergy: Doreath
  • Expert Summon Avatar

    Grants a new battle spell. It summons an Avatar that scales even more strongly with the hero’s Spell Power and Knowledge.

    Available perks at rank 3

    • Stabilization
      Stabilization
    • Their Name is Legion
      Their Name is Legion
    • Fields of Mana
      Fields of Mana

§ Starting magics

Spellbook on day one

  • No starting magics recorded.