Grove Magic AutumnLafiur
Born of energy and water elementals, Lafiur were forged in a failed summoning, inheriting traits of both but memories of neither. Torn by inner conflict, they seek answers — and perhaps a way to separate once more. Joining Gunnar’s quest for the unquenchable flame, Lafiur hope to uncover the truth of their creation. Until then, they must learn to wield their unstable form, even as it begins to shape a new, singular identity.
- Cost
- 2,500
- Class
- Magic
- Start
- Level 4
§ Statistics
Hero profile
- Offence
- 1
- Defence
- 2
- Spell power
- 5
- Intelligence
- 4
- Morale
- 0
- Luck
- 0
- View radius
- 6
- Casts/round
- 1
- Tactics
- 3 hex
§ Level up
Primary stat odds
On every level-up the hero rolls one primary attribute by these percentages.
Lv 1–29
- Offence
- 10%
- Defence
- 10%
- Spell power
- 40%
- Intelligence
- 40%
Lv 30+
- Offence
- 25%
- Defence
- 25%
- Spell power
- 25%
- Intelligence
- 25%
§ Starting army
Roster on day one
Alternate composition
§ Starting skills
Skill table
Advanced Murmuring Level 2Generates 2 Focus Charge(s) at the start of every battle.
Available perks at rank 2
- Mycelium Grounds

- Life Essence

- Child of the Woods

Expert Primal Magic Level 3The hero can learn tier‑5 Primal spells, and can learn Primal spells unlocked in the Observatory, without visiting a Mage Guild. Primal spells gain +1 level(s).
Available perks at rank 3
- Primal Teachings

- Chaos Reigns

- Scholar Synergy: Hksmilla

§ Starting magics





