
Unicorn
Unicorns, beings of Light Magic, possess supernatural intelligence and strength. Telepathic and elusive, they dwell in hidden Murmurwood groves, revealing themselves only to the pure of heart. Through centuries of interaction, elves have sometimes earned their alliance, but unicorns are slow to trust and never forgive betrayal.
§ Statistics
Combat profile
vs. roster maximum
- Damage
- 10–10
- Action pts
- 1
- Morale
- 0 [-5…5]
- Luck
- 0 [-3…3]
§ Cost
Recruitment
- Gold
- 600
§ Abilities
Active abilities
Blinding Strike
Casts “Blind” on the target, preventing all actions. The effect ends when the blinded creature takes Damage. Duration: 3 round(s).
§ Passives
Always-on traits
Melee Attack
passiveCan only attack adjacent enemies. Provokes counterattacks.
§ Attack patterns
Hits these hexes
Accent hex is the targeted tile; red hexes take damage, with fill intensity tracking the multiplier; the dashed hex with a dot is the attacker. Ranged attacks push the attacker back with a dashed connector; an ∞ marker on the line means the engine resolves the actual distance at attack time. Self-cast abilities stamp the attacker dot directly on the targeted tile. Cells that deviate from the 100% baseline carry a label — ¼ / ½ / ¾ for partial hits, ×N for empowered ones.
Default attack
melee
single