Unicorn
Tier 4 Neutral

Unicorn

Unicorns, beings of Light Magic, possess supernatural intelligence and strength. Telepathic and elusive, they dwell in hidden Murmurwood groves, revealing themselves only to the pure of heart. Through centuries of interaction, elves have sometimes earned their alliance, but unicorns are slow to trust and never forgive betrayal.

Melee Magic creature 1 passive 1 ability
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§ Statistics

Combat profile

vs. roster maximum

Offence
16
Defence
13
Damage
10
Health
40
Speed
6
Initiative
10
Damage
10–10
Action pts
1
Morale
0 [-5…5]
Luck
0 [-3…3]

§ Cost

Recruitment

Gold
600

§ Abilities

Active abilities

Blinding Strike

melee Focus 3 CD 3

Casts “Blind” on the target, preventing all actions. The effect ends when the blinded creature takes Damage. Duration: 3 round(s).

§ Passives

Always-on traits

Melee Attack

passive

Can only attack adjacent enemies. Provokes counterattacks.

§ Attack patterns

Hits these hexes

Accent hex is the targeted tile; red hexes take damage, with fill intensity tracking the multiplier; the dashed hex with a dot is the attacker. Ranged attacks push the attacker back with a dashed connector; an ∞ marker on the line means the engine resolves the actual distance at attack time. Self-cast abilities stamp the attacker dot directly on the targeted tile. Cells that deviate from the 100% baseline carry a label — ¼ / ½ / ¾ for partial hits, ×N for empowered ones.

  • Default attack

    melee

    single