Starchild
Tier 4 Neutral

Starchild

All four Scholars read the stars, but Naira has always been the closest to them. Her shadows, eerily resembling her, are cast by the stars — or are they? Do they rise from the ground, or are they messengers of the heavens? And if so, what secrets do they hold about our world?

Ranged Embodiment 3 passives 1 ability
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§ Statistics

Combat profile

vs. roster maximum

Offence
13
Defence
9
Damage
15
Health
35
Speed
3
Initiative
5
Damage
12–18
Action pts
1
Morale
0 [-3…3]
Luck
0 [-3…3]

§ Cost

Recruitment

Gold
600

§ Abilities

Active abilities

Starfall

cast Focus 3 CD 3

Select 3 hexes. A star falls to each of them, dealing 6 × amount of units ] Magic Damage to target hex and all adjacent creatures.

§ Alternative attacks

Secondary attack modes

Melee Attack

melee alt

Performs an alternative Melee attack.

§ Passives

Always-on traits

Ranged Attack

passive

Can attack enemies at any range. Replaced with a weaker Melee attack if an enemy is adjacent. –50% Melee Damage. Targets 3 or more hexes away take –10% Damage per hex (up to –50%).

Blink

passive

Teleports directly to destination hex, ignoring obstacles and traps.

Area Strike

passive

Deals Damage to the target and all hexes around it.

§ Attack patterns

Hits these hexes

Accent hex is the targeted tile; red hexes take damage, with fill intensity tracking the multiplier; the dashed hex with a dot is the attacker. Ranged attacks push the attacker back with a dashed connector; an ∞ marker on the line means the engine resolves the actual distance at attack time. Self-cast abilities stamp the attacker dot directly on the targeted tile. Cells that deviate from the 100% baseline carry a label — ¼ / ½ / ¾ for partial hits, ×N for empowered ones.

  • Default attack

    shoot

    Any range · −10%/hex past 4 (max −50%)

    rumble

  • Counter attack

    melee

    single

  • Starfall

    cast

    rumble