Primal Remnant
Tier 4 Neutral

Primal Remnant

Before time, truth, and magic, the world was primal chaos — so say Hksmilla’s followers. Some entities still seem to echo that ancient era.

Melee Embodiment 1 passive 2 abilities
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§ Statistics

Combat profile

vs. roster maximum

Offence
9
Defence
18
Damage
14
Health
50
Speed
5
Initiative
6
Damage
13–14
Action pts
1
Morale
0 [-3…3]
Luck
0 [-3…3]

§ Cost

Recruitment

Gold
600

§ Abilities

Active abilities

Emboldening Spores

cast Focus 2 CD 2

This creature and all adjacent friendly creatures gain +20% maximum HP. Duration: 2 round(s).

Vegetation Propagation

cast Focus 3 CD 3

Creates an equivalent Primal Remnant stack on an adjacent hex. It dies upon taking any Damage.

§ Passives

Always-on traits

Melee Attack

passive

Can only attack adjacent enemies. Provokes counterattacks.

§ Attack patterns

Hits these hexes

Accent hex is the targeted tile; red hexes take damage, with fill intensity tracking the multiplier; the dashed hex with a dot is the attacker. Ranged attacks push the attacker back with a dashed connector; an ∞ marker on the line means the engine resolves the actual distance at attack time. Self-cast abilities stamp the attacker dot directly on the targeted tile. Cells that deviate from the 100% baseline carry a label — ¼ / ½ / ¾ for partial hits, ×N for empowered ones.

  • Default attack

    melee

    single

  • Emboldening Spores

    cast

    swirl

  • Vegetation Propagation

    cast

    single buff