
Worldwatcher
These constructs often accompany sentinels — perhaps they are made by them. They claim their mission is simply to observe the world and report to their makers, to see if anything needs to be fixed. But why are simple observers so well equipped for battle?
§ Statistics
Combat profile
vs. roster maximum
- Damage
- 25–25
- Action pts
- 1
- Morale
- 0 [0…0]
- Luck
- 0 [0…0]
§ Cost
Recruitment
- Gold
- 1,600
§ Abilities
Active abilities
Time Loop
Places an invisible trap. When an enemy ground creature steps on it, the creature is transported back to its starting point and forced to end turn. Duration: 2 rounds.
§ Alternative attacks
Secondary attack modes
Melee Attack
Performs an alternative Melee attack.
§ Passives
Always-on traits
Ranged Attack
passiveCan attack enemies at any range. Replaced with a weaker Melee attack if an enemy is adjacent. –50% Melee Damage.
Duelist
passiveReceives no penalty in Melee range, dealing full Damage.
Sharpshooter
passiveRanged attacks deal full Ranged Damage at any range.
Magic Defense IV
passiveTakes –90% Magic Damage.
§ Attack patterns
Hits these hexes
Accent hex is the targeted tile; red hexes take damage, with fill intensity tracking the multiplier; the dashed hex with a dot is the attacker. Ranged attacks push the attacker back with a dashed connector; an ∞ marker on the line means the engine resolves the actual distance at attack time. Self-cast abilities stamp the attacker dot directly on the targeted tile. Cells that deviate from the 100% baseline carry a label — ¼ / ½ / ¾ for partial hits, ×N for empowered ones.
Default attack
shoot
Any range
single
Counter attack
melee
single
Time Loop
cast
single