Worldwatcher
Tier 6 Neutral

Worldwatcher

These constructs often accompany sentinels — perhaps they are made by them. They claim their mission is simply to observe the world and report to their makers, to see if anything needs to be fixed. But why are simple observers so well equipped for battle?

Ranged Construct 4 passives 1 ability
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§ Statistics

Combat profile

vs. roster maximum

Offence
25
Defence
25
Damage
25
Health
75
Speed
3
Initiative
8
Damage
25–25
Action pts
1
Morale
0 [0…0]
Luck
0 [0…0]

§ Cost

Recruitment

Gold
1,600

§ Abilities

Active abilities

Time Loop

cast Focus 2 CD 2

Places an invisible trap. When an enemy ground creature steps on it, the creature is transported back to its starting point and forced to end turn. Duration: 2 rounds.

§ Alternative attacks

Secondary attack modes

Melee Attack

melee alt

Performs an alternative Melee attack.

§ Passives

Always-on traits

Ranged Attack

passive

Can attack enemies at any range. Replaced with a weaker Melee attack if an enemy is adjacent. –50% Melee Damage.

Duelist

passive

Receives no penalty in Melee range, dealing full Damage.

Sharpshooter

passive

Ranged attacks deal full Ranged Damage at any range.

Magic Defense IV

passive

Takes –90% Magic Damage.

§ Attack patterns

Hits these hexes

Accent hex is the targeted tile; red hexes take damage, with fill intensity tracking the multiplier; the dashed hex with a dot is the attacker. Ranged attacks push the attacker back with a dashed connector; an ∞ marker on the line means the engine resolves the actual distance at attack time. Self-cast abilities stamp the attacker dot directly on the targeted tile. Cells that deviate from the 100% baseline carry a label — ¼ / ½ / ¾ for partial hits, ×N for empowered ones.

  • Default attack

    shoot

    Any range

    single

  • Counter attack

    melee

    single

  • Time Loop

    cast

    single