
Lich Dragon
Undead dragons come to existence in places where enormous amounts of necrotic energies radiate close to their resting places. As such, for all the power they have, risen dragons are surprisingly simple and unambitious — more beasts guarding their graveyards than rulers.
§ Statistics
Combat profile
vs. roster maximum
- Damage
- 99–99
- Action pts
- 1
- Morale
- 0 [0…0]
- Luck
- 0 [-5…5]
§ Cost
Recruitment
- Gold
- 30,000
§ Abilities
Active abilities
Bone Armageddon
Deals [ 333 ] Pure Damage to all other creatures.
Self‑Reconstruction
Restores [ 100 ]% of one unit’s maximum HP. This can revive fallen units and create more beyond their original amount. Revived and created units are temporary.
§ Passives
Always-on traits
Melee Attack
passiveCan only attack adjacent enemies. Provokes counterattacks.
Cone Strike
passiveDeals Damage to the target, the two adjacent hexes to its sides, and the hexes directly behind them.
Flying
passiveMovement ignores obstacles and traps.
Magic Defense III
passiveTakes –60% Magic Damage.
Bone Absorption
passiveAbsorbs all corpses at destination and all adjacent hexes. For each corpse, this creature gains +100% to ability Damage and +100% to HP restored by abilities.
§ Attack patterns
Hits these hexes
Accent hex is the targeted tile; red hexes take damage, with fill intensity tracking the multiplier; the dashed hex with a dot is the attacker. Ranged attacks push the attacker back with a dashed connector; an ∞ marker on the line means the engine resolves the actual distance at attack time. Self-cast abilities stamp the attacker dot directly on the targeted tile. Cells that deviate from the 100% baseline carry a label — ¼ / ½ / ¾ for partial hits, ×N for empowered ones.
Default attack
melee
swipe
Bone Armageddon
cast
single
Self‑Reconstruction
cast
single buff