
Halfling
A cheerful and friendly people who are lucky enough to be native to Jadame. Or maybe luck is the only thing that helps them survive here, seeing how they’re neither cruel nor particularly sly.
§ Statistics
Combat profile
vs. roster maximum
- Damage
- 3–3
- Action pts
- 1
- Morale
- 3 [0…0]
- Luck
- 0 [0…0]
§ Cost
Recruitment
- Gold
- 150
§ Abilities
Active abilities
Prance Away
Blinks to another hex within its movement range.
§ Alternative attacks
Secondary attack modes
Melee Attack
Performs an alternative Melee attack.
§ Passives
Always-on traits
Ranged Attack
passiveCan attack enemies at any range. Replaced with a weaker Melee attack if an enemy is adjacent. –50% Melee Damage. Targets 3 or more hexes away take –10% Damage per hex (up to –50%).
Sharpshooter
passiveRanged attacks deal full Ranged Damage at any range.
Duelist
passiveReceives no penalty in Melee range, dealing full Damage.
§ Attack patterns
Hits these hexes
Accent hex is the targeted tile; red hexes take damage, with fill intensity tracking the multiplier; the dashed hex with a dot is the attacker. Ranged attacks push the attacker back with a dashed connector; an ∞ marker on the line means the engine resolves the actual distance at attack time. Self-cast abilities stamp the attacker dot directly on the targeted tile. Cells that deviate from the 100% baseline carry a label — ¼ / ½ / ¾ for partial hits, ×N for empowered ones.
Default attack
shoot
Any range
single
Counter attack
melee
single
Prance Away
end_move_attack
Any range
single buff