Halfling
Tier 2 Neutral

Halfling

A cheerful and friendly people who are lucky enough to be native to Jadame. Or maybe luck is the only thing that helps them survive here, seeing how they’re neither cruel nor particularly sly.

Ranged Living 3 passives 1 ability
Open compare →

§ Statistics

Combat profile

vs. roster maximum

Offence
6
Defence
6
Damage
3
Health
6
Speed
6
Initiative
6
Damage
3–3
Action pts
1
Morale
3 [0…0]
Luck
0 [0…0]

§ Cost

Recruitment

Gold
150

§ Abilities

Active abilities

Prance Away

end_move_attack Focus 1 CD 1

Blinks to another hex within its movement range.

§ Alternative attacks

Secondary attack modes

Melee Attack

melee alt

Performs an alternative Melee attack.

§ Passives

Always-on traits

Ranged Attack

passive

Can attack enemies at any range. Replaced with a weaker Melee attack if an enemy is adjacent. –50% Melee Damage. Targets 3 or more hexes away take –10% Damage per hex (up to –50%).

Sharpshooter

passive

Ranged attacks deal full Ranged Damage at any range.

Duelist

passive

Receives no penalty in Melee range, dealing full Damage.

§ Attack patterns

Hits these hexes

Accent hex is the targeted tile; red hexes take damage, with fill intensity tracking the multiplier; the dashed hex with a dot is the attacker. Ranged attacks push the attacker back with a dashed connector; an ∞ marker on the line means the engine resolves the actual distance at attack time. Self-cast abilities stamp the attacker dot directly on the targeted tile. Cells that deviate from the 100% baseline carry a label — ¼ / ½ / ¾ for partial hits, ×N for empowered ones.

  • Default attack

    shoot

    Any range

    single

  • Counter attack

    melee

    single

  • Prance Away

    end_move_attack

    Any range

    single buff