Groll
Tier 3 Neutral

Groll

Rock go boom. Stick go crash. Legend says these unpleasant and easily annoyed creatures were made from stone by dragons. But could stones ever be so short‑tempered?

Melee Living 1 passive 2 abilities
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§ Statistics

Combat profile

vs. roster maximum

Offence
8
Defence
6
Damage
6
Health
40
Speed
5
Initiative
8
Damage
5–7
Action pts
1
Morale
0 [-5…5]
Luck
0 [-3…3]

§ Cost

Recruitment

Gold
300

§ Abilities

Active abilities

Rrr, Jump!

jump Focus 2 CD 2

Jumps to a hex within a 4‑hex radius and deals basic attack Damage to all adjacent enemies.

Big Rock, Rrr!

cast Focus 3 CD 3

Deals 150% of basic attack (810 × amount of units ]) as Magic Damage to the target, stunning them until next round. Stunned creatures are forced to pass their turn.

§ Passives

Always-on traits

Melee Attack

passive

Can only attack adjacent enemies. Provokes counterattacks.

§ Attack patterns

Hits these hexes

Accent hex is the targeted tile; red hexes take damage, with fill intensity tracking the multiplier; the dashed hex with a dot is the attacker. Ranged attacks push the attacker back with a dashed connector; an ∞ marker on the line means the engine resolves the actual distance at attack time. Self-cast abilities stamp the attacker dot directly on the targeted tile. Cells that deviate from the 100% baseline carry a label — ¼ / ½ / ¾ for partial hits, ×N for empowered ones.

  • Default attack

    melee

    single

  • Rrr, Jump!

    jump

    Range 4

    swirl

  • Big Rock, Rrr!

    cast

    single