
Groll
Rock go boom. Stick go crash. Legend says these unpleasant and easily annoyed creatures were made from stone by dragons. But could stones ever be so short‑tempered?
§ Statistics
Combat profile
vs. roster maximum
- Damage
- 5–7
- Action pts
- 1
- Morale
- 0 [-5…5]
- Luck
- 0 [-3…3]
§ Cost
Recruitment
- Gold
- 300
§ Abilities
Active abilities
Rrr, Jump!
Jumps to a hex within a 4‑hex radius and deals basic attack Damage to all adjacent enemies.
Big Rock, Rrr!
Deals 150% of basic attack ([ 8–10 × amount of units ]) as Magic Damage to the target, stunning them until next round. Stunned creatures are forced to pass their turn.
§ Passives
Always-on traits
Melee Attack
passiveCan only attack adjacent enemies. Provokes counterattacks.
§ Attack patterns
Hits these hexes
Accent hex is the targeted tile; red hexes take damage, with fill intensity tracking the multiplier; the dashed hex with a dot is the attacker. Ranged attacks push the attacker back with a dashed connector; an ∞ marker on the line means the engine resolves the actual distance at attack time. Self-cast abilities stamp the attacker dot directly on the targeted tile. Cells that deviate from the 100% baseline carry a label — ¼ / ½ / ¾ for partial hits, ×N for empowered ones.
Default attack
melee
single
Rrr, Jump!
jump
Range 4
swirl
Big Rock, Rrr!
cast
single