
Dragonslayer
Dragon killing is not for the meek — or the sane. It demands risking life and limb against impossible odds. Yet, the lure of glory and riches ensures there are always those desperate or mad enough to try. The rare few who succeed become legends, their names etched into history forever.
§ Statistics
Combat profile
vs. roster maximum
- Damage
- 27–36
- Action pts
- 1
- Morale
- 0 [0…0]
- Luck
- 0 [0…0]
§ Cost
Recruitment
- Gold
- 1,600
§ Abilities
Active abilities
Dragon’s Blood
Becomes fully immune to spells until the end of the next round.
§ Passives
Always-on traits
Melee Attack
passiveCan only attack adjacent enemies. Provokes counterattacks.
Dissection
passiveAttacks wound the target. Wounded creatures take [ 32 + 8 × amount of units ] Damage at the start of their turn. This effect is stackable. Duration: 2 round(s).
Dragon hunter
passiveDeals +100% Damage to Dragons.
§ Attack patterns
Hits these hexes
Accent hex is the targeted tile; red hexes take damage, with fill intensity tracking the multiplier; the dashed hex with a dot is the attacker. Ranged attacks push the attacker back with a dashed connector; an ∞ marker on the line means the engine resolves the actual distance at attack time. Self-cast abilities stamp the attacker dot directly on the targeted tile. Cells that deviate from the 100% baseline carry a label — ¼ / ½ / ¾ for partial hits, ×N for empowered ones.
Default attack
melee
single
Dragon’s Blood
cast
single buff