Animated Armor
Tier 3 Neutral

Animated Armor

The armor is just a shell — it’s the vines that are actually living. Infused with pieces of Murmurwood Mycelium, these beings have simple sort of mind and sometimes even personalities, though they’re nigh incomprehensible to ordinary mortals.

Melee Construct 4 passives
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§ Statistics

Combat profile

vs. roster maximum

Offence
4
Defence
8
Damage
8
Health
25
Speed
4
Initiative
1
Damage
4–12
Action pts
1
Morale
0 [0…0]
Luck
0 [0…0]

§ Cost

Recruitment

Gold
300

§ Passives

Always-on traits

Melee Attack

passive

Can only attack adjacent enemies. Provokes counterattacks.

Melee Defense III

passive

Takes –60% Melee Damage.

Ranged Defense III

passive

Takes –60% Ranged Damage.

Magic Defense III

passive

Takes –60% Magic Damage.

§ Attack patterns

Hits these hexes

Accent hex is the targeted tile; red hexes take damage, with fill intensity tracking the multiplier; the dashed hex with a dot is the attacker. Ranged attacks push the attacker back with a dashed connector; an ∞ marker on the line means the engine resolves the actual distance at attack time. Self-cast abilities stamp the attacker dot directly on the targeted tile. Cells that deviate from the 100% baseline carry a label — ¼ / ½ / ¾ for partial hits, ×N for empowered ones.

  • Default attack

    melee

    single