
Animated Armor
The armor is just a shell — it’s the vines that are actually living. Infused with pieces of Murmurwood Mycelium, these beings have simple sort of mind and sometimes even personalities, though they’re nigh incomprehensible to ordinary mortals.
§ Statistics
Combat profile
vs. roster maximum
- Damage
- 4–12
- Action pts
- 1
- Morale
- 0 [0…0]
- Luck
- 0 [0…0]
§ Cost
Recruitment
- Gold
- 300
§ Passives
Always-on traits
Melee Attack
passiveCan only attack adjacent enemies. Provokes counterattacks.
Melee Defense III
passiveTakes –60% Melee Damage.
Ranged Defense III
passiveTakes –60% Ranged Damage.
Magic Defense III
passiveTakes –60% Magic Damage.
§ Attack patterns
Hits these hexes
Accent hex is the targeted tile; red hexes take damage, with fill intensity tracking the multiplier; the dashed hex with a dot is the attacker. Ranged attacks push the attacker back with a dashed connector; an ∞ marker on the line means the engine resolves the actual distance at attack time. Self-cast abilities stamp the attacker dot directly on the targeted tile. Cells that deviate from the 100% baseline carry a label — ¼ / ½ / ¾ for partial hits, ×N for empowered ones.
Default attack
melee
single