Necromancy
Faction Necropolis

Necromancy

§ Levels

Per-rank effects

  • Basic Necromancy

    4% of defeated enemies’ HP is converted into friendly Undead HP after each victory. This adds new units to all existing Undead stacks and doesn’t create new ones.

    Level 1
  • Advanced Necromancy

    6% of defeated enemies’ HP is converted into friendly Undead HP after each victory. This adds new units to all existing Undead stacks and doesn’t create new ones.

    Level 2
  • Expert Necromancy

    8% of defeated enemies’ HP is converted into friendly Undead HP after each victory. This adds new units to all existing Undead stacks and doesn’t create new ones.

    Level 3
    • Gravesoil

      Gravesoil

      Friendly Necropolis creatures deal +10% and take –10% Damage on Native Terrain.

    • Soul Harvest

      Soul Harvest

      Restores 4 mana after a battle victory.

    • Death Herald

      Death Herald

      +500 to the hero’s maximum Necromantic Energy.

  • Master Necromancy

    10% of defeated enemies’ HP is converted into friendly Undead HP after each victory. This adds new units to all existing Undead stacks and doesn’t create new ones.

    Level 4
  • Grandmaster Necromancy

    12% of defeated enemies’ HP is converted into friendly Undead HP after each victory. This adds new units to all existing Undead stacks and doesn’t create new ones.

    Level 5
    • Soul Reaper

      Soul Reaper

      1 to enemy Morale and Luck.

    • Eternal Service

      Eternal Service

      Grants a new ability. It restores HP to the target friendly Undead and can revive fallen units.

    • Fields of the Dead

      Fields of the Dead

      +50% Necromantic Energy gained when the hero has no Undead of the required tier.