
Necromancy
§ Levels
Per-rank effects
- Level 1
Basic Necromancy
4% of defeated enemies’ HP is converted into friendly Undead HP after each victory. This adds new units to all existing Undead stacks and doesn’t create new ones.
- Level 2
Advanced Necromancy
6% of defeated enemies’ HP is converted into friendly Undead HP after each victory. This adds new units to all existing Undead stacks and doesn’t create new ones.
- Level 3
Expert Necromancy
8% of defeated enemies’ HP is converted into friendly Undead HP after each victory. This adds new units to all existing Undead stacks and doesn’t create new ones.

Gravesoil
Friendly Necropolis creatures deal +10% and take –10% Damage on Native Terrain.

Soul Harvest
Restores 4 mana after a battle victory.

Death Herald
+500 to the hero’s maximum Necromantic Energy.
- Level 4
Master Necromancy
10% of defeated enemies’ HP is converted into friendly Undead HP after each victory. This adds new units to all existing Undead stacks and doesn’t create new ones.
- Level 5
Grandmaster Necromancy
12% of defeated enemies’ HP is converted into friendly Undead HP after each victory. This adds new units to all existing Undead stacks and doesn’t create new ones.

Soul Reaper
–1 to enemy Morale and Luck.

Eternal Service
Grants a new ability. It restores HP to the target friendly Undead and can revive fallen units.

Fields of the Dead
+50% Necromantic Energy gained when the hero has no Undead of the required tier.