Temple Might GrassAeos the Exalted
When the Hive attacked Aeos’s village and burned her face, a beam of light struck from the heavens. The village was saved, but the light took away Aeos’s ordinary human vision and the gift of speech. Yet she saw the Truth: that the Sun had chosen her for a sacred mission. The Church approved of this truth, making Aeos an official saint. Any mission of hers is blessed. Never you doubt that.
- Cost
- 2,500
- Class
- Might
- Start
- Level 15
§ Statistics
Hero profile
- Offence
- 12
- Defence
- 10
- Spell power
- 8
- Intelligence
- 11
- Morale
- 0
- Luck
- 0
- View radius
- 6
- Casts/round
- 1
- Tactics
- 3 hex
§ Level up
Primary stat odds
On every level-up the hero rolls one primary attribute by these percentages.
Lv 1–23
- Offence
- 35%
- Defence
- 35%
- Spell power
- 10%
- Intelligence
- 20%
Lv 24+
- Offence
- 25%
- Defence
- 25%
- Spell power
- 25%
- Intelligence
- 25%
§ Starting army
Roster on day one
Alternate composition
§ Starting skills
Skill table
Expert Righteousness Level 3All who fall in battle do so in the hero’s name! Whenever a friendly creature dies or kills an enemy, the hero’s Attack, Defense, Spell Power and Knowledge increase by 1 for four rounds. This effect is stackable.
Available perks at rank 3
- Guardian

- The Chosen One

- Strong Faith

Expert Offense Level 3Friendly creatures’ basic attacks deal +25% Damage.
Available perks at rank 3
- Shadow Blades

- Reality Wardens

- Firmness

Expert Defense Level 3Friendly creatures take –25% Damage from basic attacks.
Available perks at rank 3
- Shields and Shells

- Wizard Contract

- Unstoppable Force

Expert Sorcery Level 3+30% Magic Damage dealt.
Available perks at rank 3
- Piercing Spells

- High Mage

- Sticky Magic

§ Starting magics
Spellbook on day one
- No starting magics recorded.

