Temple Magic GrassFifth Angel
- Cost
- 2,500
- Class
- Magic
- Start
- Level 15
§ Statistics
Hero profile
- Offence
- 10
- Defence
- 10
- Spell power
- 10
- Intelligence
- 10
- Morale
- 0
- Luck
- 0
- View radius
- 6
- Casts/round
- 1
- Tactics
- 3 hex
§ Level up
Primary stat odds
On every level-up the hero rolls one primary attribute by these percentages.
Lv 1–23
- Offence
- 15%
- Defence
- 15%
- Spell power
- 35%
- Intelligence
- 35%
Lv 24+
- Offence
- 25%
- Defence
- 25%
- Spell power
- 25%
- Intelligence
- 25%
§ Starting army
Roster on day one
Alternate composition
§ Starting skills
Skill table
Expert Daylight Magic Level 3The hero can learn Daylight spells up to tier 5, without visiting a Mage Guild, provided they are unlocked in the Observatory. Daylight spells gain +1 level(s).
Available perks at rank 3
- Daylight Teachings

- Speed of Light

- Scholar Synergy: Arina

Expert Nightshade Magic Level 3The hero can learn Nightshade spells up to tier 5, without visiting a Mage Guild, provided they are unlocked in the Observatory. Nightshade spells gain +1 level(s).
Available perks at rank 3
- Nightshade Teachings

- Hour of the Wolf

- Scholar Synergy: Naira

Expert Arcane Magic Level 3The hero can learn Arcane spells up to tier 5, without visiting a Mage Guild, provided they are unlocked in the Observatory. Arcane spells gain +1 level(s).
Available perks at rank 3
- Arcane Teachings

- Mana Flex

- Scholar Synergy: Doreath

Expert Primal Magic Level 3The hero can learn Primal spells up to tier 5, without visiting a Mage Guild, provided they are unlocked in the Observatory. Primal spells gain +1 level(s).
Available perks at rank 3
- Primal Teachings

- Chaos Reigns

- Scholar Synergy: Hksmilla

§ Starting magics
Spellbook on day one
- No starting magics recorded.

