Zenith
Lv 8 human badge Temple Might Grass

Zenith

Perhaps Zenith’s path would have been different if not for the peculiarities of her twin brother, Nadir. To protect him, Zenith needed influence — so she rose to become a leader of the Church. Sometimes, striving for the best version of oneself means embracing light… while also holding onto a trace of darkness.

Cost
2,500
Class
Might
Start
Level 8

§ Statistics

Hero profile

Offence
1
Defence
2
Spell power
4
Intelligence
4
Morale
0
Luck
0
View radius
6
Casts/round
1
Tactics
3 hex

§ Level up

Primary stat odds

On every level-up the hero rolls one primary attribute by these percentages.

Lv 1–23

Offence
10%
Defence
20%
Spell power
35%
Intelligence
35%

Lv 24+

Offence
25%
Defence
25%
Spell power
25%
Intelligence
25%

§ Starting army

Roster on day one

§ Starting skills

Skill table

  • Expert Righteousness

    All who fall in battle do so in the hero’s name! Whenever a friendly creature dies or kills an enemy, the hero’s Attack, Defense, Spell Power and Knowledge increase by 1 for four rounds. This effect is stackable.

    Available perks at rank 3

    • Guardian
      Guardian
    • The Chosen One
      The Chosen One
    • Strong Faith
      Strong Faith
  • Expert Daylight Magic

    The hero can learn tier‑5 Daylight spells, and can learn Daylight spells unlocked in the Observatory, without visiting a Mage Guild. Daylight spells gain +1 level(s).

    Available perks at rank 3

    • Daylight Teachings
      Daylight Teachings
    • Speed of Light
      Speed of Light
    • Scholar Synergy: Arina
      Scholar Synergy: Arina
  • Expert Economy

    +1000 Gold daily.

    Available perks at rank 3

    • Experimenter
      Experimenter
    • Merchant
      Merchant
    • Antiquarian
      Antiquarian
  • Expert Resistance

    Friendly creatures take –35% Magic Damage.

    Available perks at rank 3

    • Magic Suppression
      Magic Suppression
    • Time Shift
      Time Shift
    • Draining
      Draining