Grove Might AutumnFaun Captain
Fire is often seen as wild, yet it also lingers placidly in embers and candlelight. While impulsiveness might conjure fireballs, true mastery demands calm and restraint. Aeliniel, known for her self‑control, mastered fire through meditation, wielding it with precision rather than passion. This discipline makes her exceptional at spells requiring focus and steadiness; her flames burn longer and more reliably, proving that control, not haste, is the key to true power.
- Cost
- 2,500
- Class
- Might
- Start
- Level 8
§ Statistics
Hero profile
- Offence
- 0
- Defence
- 2
- Spell power
- 2
- Intelligence
- 6
- Morale
- 0
- Luck
- 0
- View radius
- 6
- Casts/round
- 1
- Tactics
- 3 hex
§ Level up
Primary stat odds
On every level-up the hero rolls one primary attribute by these percentages.
Lv 1–23
- Offence
- 15%
- Defence
- 15%
- Spell power
- 35%
- Intelligence
- 35%
Lv 24+
- Offence
- 25%
- Defence
- 25%
- Spell power
- 25%
- Intelligence
- 25%
§ Starting army
Roster on day one
Alternate composition
§ Starting skills
Skill table
Expert Murmuring Level 3Generates 3 Focus Charge(s) at the start of every battle.
Available perks at rank 3
- Just One More Time

- Burst of Energy

- Strong Connection

Expert Thaumaturgy Level 3The hero can use the Spellbook one more time per battle round, but only to cast a spell of a Magic School that hasn’t been used this round. Spells cost +50% mana for each use after the first.
Available perks at rank 3
- Thaumaturge Brilliance

- Vast Soul

- Archmage

Expert Wisdom Level 3The hero can learn up to tier‑5 spells without knowing the corresponding Magic School skill.
Available perks at rank 3
- Rhythmic Cadence

- Eagle Eye

- Stargazer

Expert Resistance Level 3Friendly creatures take –35% Magic Damage.
Available perks at rank 3
- Magic Suppression

- Time Shift

- Draining

§ Starting magics






